ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantCharacterAnimation.cs

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2025-07-09 09:45:11 +00:00
using UnityEngine;
namespace DDD
{
public class RestaurantCharacterAnimation : MonoBehaviour
{
private RestaurantPlayerMovement _restaurantPlayerMovement;
private SpineController _spineController;
private void Awake()
{
_restaurantPlayerMovement = GetComponent<RestaurantPlayerMovement>();
_spineController = GetComponent<SpineController>();
}
private void OnMove(bool isMoving)
{
string animationName = isMoving ? RestaurantPlayerAnimation.Walk : RestaurantPlayerAnimation.Idle;
_spineController.PlayAnimation(animationName, true);
}
private void OnDash(float dashTime)
{
_spineController.PlayAnimationDuration(RestaurantPlayerAnimation.Dash, false, duration:dashTime);
}
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}
}