10 lines
236 B
C#
10 lines
236 B
C#
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using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "GameFlowDataSo", menuName = "GameFlow/GameFlowDataSo")]
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public class GameFlowDataSo : ScriptableObject
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{
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public GameFlowState CurrentGameState;
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}
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}
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