ProjectDDD/Packages/com.arongranberg.astar/Core/Collections/NativeCircularBuffer.cs

337 lines
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using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using UnityEngine.Assertions;
using Unity.Profiling;
namespace Pathfinding.Collections {
/// <summary>
/// Implements an efficient circular buffer that can be appended to in both directions.
///
/// See: <see cref="CircularBuffer"/>
/// </summary>
public struct NativeCircularBuffer<T> : IReadOnlyList<T>, IReadOnlyCollection<T> where T : unmanaged {
[NativeDisableUnsafePtrRestriction]
internal unsafe T* data;
internal int head;
int length;
/// <summary>Capacity of the allocation minus 1. Invariant: (a power of two) minus 1</summary>
int capacityMask;
/// <summary>The allocator used to create the internal buffer.</summary>
public AllocatorManager.AllocatorHandle Allocator;
/// <summary>Number of items in the buffer</summary>
public readonly int Length {
[IgnoredByDeepProfiler]
get {
return length;
}
}
/// <summary>Absolute index of the first item in the buffer, may be negative or greater than <see cref="Length"/></summary>
public readonly int AbsoluteStartIndex => head;
/// <summary>Absolute index of the last item in the buffer, may be negative or greater than <see cref="Length"/></summary>
public readonly int AbsoluteEndIndex => head + length - 1;
/// <summary>First item in the buffer throws if the buffer is empty</summary>
public readonly ref T First {
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
[IgnoredByDeepProfiler]
get {
unsafe {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (length == 0) throw new System.InvalidOperationException();
#endif
return ref data[head & capacityMask];
}
}
}
/// <summary>Last item in the buffer, throws if the buffer is empty</summary>
public readonly ref T Last {
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
[IgnoredByDeepProfiler]
get {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (length == 0) throw new System.InvalidOperationException();
#endif
unsafe { return ref data[(head+length-1) & capacityMask]; }
}
}
readonly int IReadOnlyCollection<T>.Count => Length;
public readonly bool IsCreated {
get {
unsafe {
return data != null;
}
}
}
/// <summary>Create a new empty buffer</summary>
public NativeCircularBuffer(AllocatorManager.AllocatorHandle allocator) {
unsafe {
data = null;
}
Allocator = allocator;
capacityMask = -1;
head = 0;
length = 0;
}
/// <summary>Create a new buffer with the given capacity</summary>
public NativeCircularBuffer(int initialCapacity, AllocatorManager.AllocatorHandle allocator) {
initialCapacity = math.ceilpow2(initialCapacity);
unsafe {
data = AllocatorManager.Allocate<T>(allocator, initialCapacity);
capacityMask = initialCapacity - 1;
}
Allocator = allocator;
head = 0;
length = 0;
}
unsafe public NativeCircularBuffer(CircularBuffer<T> buffer, out ulong gcHandle) : this(buffer.data, buffer.head, buffer.Length, out gcHandle) {}
unsafe public NativeCircularBuffer(T[] data, int head, int length, out ulong gcHandle) {
Assert.IsTrue((data.Length & (data.Length - 1)) == 0);
Assert.IsTrue(length <= data.Length);
unsafe {
this.data = (T*)UnsafeUtility.PinGCArrayAndGetDataAddress(data, out gcHandle);
}
this.capacityMask = data.Length - 1;
this.head = head;
this.length = length;
Allocator = Unity.Collections.Allocator.None;
}
/// <summary>Resets the buffer's length to zero. Does not clear the current allocation</summary>
public void Clear () {
length = 0;
head = 0;
}
/// <summary>Appends a list of items to the end of the buffer</summary>
public void AddRange (List<T> items) {
// TODO: Can be optimized
for (int i = 0; i < items.Count; i++) PushEnd(items[i]);
}
/// <summary>Pushes a new item to the start of the buffer</summary>
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
[IgnoredByDeepProfiler]
public void PushStart (T item) {
if (length > capacityMask) Grow();
length += 1;
head -= 1;
this[0] = item;
}
/// <summary>Pushes a new item to the end of the buffer</summary>
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
[IgnoredByDeepProfiler]
public void PushEnd (T item) {
if (length > capacityMask) Grow();
length += 1;
this[length-1] = item;
}
/// <summary>Pushes a new item to the start or the end of the buffer</summary>
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public void Push (bool toStart, T item) {
if (toStart) PushStart(item);
else PushEnd(item);
}
/// <summary>Removes and returns the first element</summary>
[IgnoredByDeepProfiler]
public T PopStart () {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (length == 0) throw new System.InvalidOperationException();
#endif
var r = this[0];
head++;
length--;
return r;
}
/// <summary>Removes and returns the last element</summary>
[IgnoredByDeepProfiler]
public T PopEnd () {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (length == 0) throw new System.InvalidOperationException();
#endif
var r = this[length-1];
length--;
return r;
}
/// <summary>Pops either from the start or from the end of the buffer</summary>
public T Pop (bool fromStart) {
if (fromStart) return PopStart();
else return PopEnd();
}
/// <summary>Return either the first element or the last element</summary>
public readonly T GetBoundaryValue (bool start) {
return start ? GetAbsolute(AbsoluteStartIndex) : GetAbsolute(AbsoluteEndIndex);
}
/// <summary>Lowers the length of the buffer to the given value, and does nothing if the given value is greater or equal to the current length</summary>
public void TrimTo (int length) {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (length < 0) throw new System.ArgumentOutOfRangeException();
#endif
this.length = math.min(this.length, length);
}
/// <summary>Removes toRemove items from the buffer, starting at startIndex, and then inserts the toInsert items at startIndex</summary>
public void Splice (int startIndex, int toRemove, List<T> toInsert) {
SpliceAbsolute(startIndex + head, toRemove, toInsert);
}
/// <summary>Like <see cref="Splice"/>, but startIndex is an absolute index</summary>
public void SpliceAbsolute (int startIndex, int toRemove, List<T> toInsert) {
SpliceUninitializedAbsolute(startIndex, toRemove, toInsert.Count);
unsafe {
for (int i = 0; i < toInsert.Count; i++) data[(startIndex + i) & capacityMask] = toInsert[i];
}
}
/// <summary>Like <see cref="Splice"/>, but the newly inserted items are left in an uninitialized state</summary>
public void SpliceUninitialized (int startIndex, int toRemove, int toInsert) {
SpliceUninitializedAbsolute(startIndex + head, toRemove, toInsert);
}
/// <summary>Like <see cref="SpliceUninitialized"/>, but startIndex is an absolute index</summary>
public void SpliceUninitializedAbsolute (int startIndex, int toRemove, int toInsert) {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (startIndex - head < 0 || startIndex + toRemove - head > length) throw new System.ArgumentOutOfRangeException();
#endif
var itemsToAdd = toInsert - toRemove;
while (this.length + itemsToAdd > capacityMask + 1) Grow();
// move items [startIndex+length .. end] itemsToAdd steps forward in the array
MoveAbsolute(startIndex + toRemove, AbsoluteEndIndex, itemsToAdd);
this.length += itemsToAdd;
}
void MoveAbsolute (int startIndex, int endIndex, int deltaIndex) {
unsafe {
if (deltaIndex > 0) {
for (int i = endIndex; i >= startIndex; i--) data[(i+deltaIndex) & capacityMask] = data[i & capacityMask];
} else if (deltaIndex < 0) {
for (int i = startIndex; i <= endIndex; i++) data[(i+deltaIndex) & capacityMask] = data[i & capacityMask];
}
}
}
/// <summary>Indexes the buffer, with index 0 being the first element</summary>
public T this[int index] {
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
[IgnoredByDeepProfiler]
readonly get {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= length) throw new System.ArgumentOutOfRangeException();
#endif
unsafe {
return data[(index+head) & capacityMask];
}
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
[IgnoredByDeepProfiler]
set {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= length) throw new System.ArgumentOutOfRangeException();
#endif
unsafe {
data[(index+head) & capacityMask] = value;
}
}
}
/// <summary>
/// Indexes the buffer using absolute indices.
/// When pushing to and popping from the buffer, the absolute indices do not change.
/// So e.g. after doing PushStart(x) on an empty buffer, GetAbsolute(-1) will get the newly pushed element.
/// </summary>
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
[IgnoredByDeepProfiler]
public readonly T GetAbsolute (int index) {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)(index - head) >= length) throw new System.ArgumentOutOfRangeException();
#endif
unsafe {
return data[index & capacityMask];
}
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
void Grow () {
unsafe {
// Note: Will always be a power of 2 since capacity is a power of 2
var capacity = capacityMask + 1;
var newCapacity = math.max(4, capacity*2);
var newData = AllocatorManager.Allocate<T>(this.Allocator, newCapacity);
if (data != null) {
var inOrderItems = capacity - (head & capacityMask);
UnsafeUtility.MemCpy(newData + (head & (newCapacity - 1)), data + (head & capacityMask), inOrderItems * sizeof(T));
var wraparoundItems = length - inOrderItems;
if (wraparoundItems > 0) {
UnsafeUtility.MemCpy(newData + ((head + inOrderItems) & (newCapacity - 1)), data, wraparoundItems * sizeof(T));
}
AllocatorManager.Free(Allocator, data);
}
capacityMask = newCapacity - 1;
data = newData;
}
}
/// <summary>Releases the unmanaged memory held by this container</summary>
public void Dispose () {
capacityMask = -1;
length = 0;
head = 0;
unsafe {
AllocatorManager.Free(Allocator, data);
data = null;
}
}
public IEnumerator<T> GetEnumerator () {
for (int i = 0; i < length; i++) {
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator () {
for (int i = 0; i < length; i++) {
yield return this[i];
}
}
public NativeCircularBuffer<T> Clone () {
unsafe {
if (!IsCreated) return default;
var newData = AllocatorManager.Allocate<T>(this.Allocator, capacityMask + 1);
UnsafeUtility.MemCpy(newData, data, length * sizeof(T));
return new NativeCircularBuffer<T> {
data = newData,
head = head,
length = length,
capacityMask = capacityMask,
Allocator = this.Allocator
};
}
}
}
}