ProjectDDD/Assets/_DDD/_Scripts/Restaurant/RestaurantCharacter/Npc/RestaurantNpcCharacter.cs

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using Opsive.BehaviorDesigner.Runtime;
using UnityEngine;
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namespace DDD.Restaurant
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{
[RequireComponent(typeof(RestaurantNpcMovement))]
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public class RestaurantNpcCharacter : RestaurantCharacter
{
protected override void Awake()
{
base.Awake();
}
}
}