ProjectDDD/Assets/_DDD/_Scripts/GameData/GameData.cs

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using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD
{
[CreateAssetMenu(fileName = "GameData", menuName = "GameData/GameData")]
public class GameData : ScriptableObject
{
[SerializeField] private AssetReference _gameLocalizationData;
public GameLocalizationData LocalizationData { get; private set; }
private bool _isLoaded;
public async Task LoadData()
{
if (_isLoaded)
{
return;
}
var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
await gameLocalizationDataHandle.Task;
LocalizationData = gameLocalizationDataHandle.Result;
Debug.Assert(LocalizationData != null, "GameLocalizationData is null");
_isLoaded = true;
}
private void OnDisable()
{
if (_isLoaded == false) return;
_gameLocalizationData.ReleaseAsset();
_isLoaded = false;
}
}
}