40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "GameData", menuName = "GameData/GameData")]
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public class GameData : ScriptableObject
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{
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[SerializeField] private AssetReference _gameLocalizationData;
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public GameLocalizationData LocalizationData { get; private set; }
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private bool _isLoaded;
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public async Task LoadData()
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{
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if (_isLoaded)
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{
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return;
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}
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var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
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await gameLocalizationDataHandle.Task;
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LocalizationData = gameLocalizationDataHandle.Result;
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Debug.Assert(LocalizationData != null, "GameLocalizationData is null");
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_isLoaded = true;
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}
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private void OnDisable()
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{
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if (_isLoaded == false) return;
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_gameLocalizationData.ReleaseAsset();
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_isLoaded = false;
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}
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}
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}
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