23 lines
1021 B
C#
23 lines
1021 B
C#
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/// ---------------------------------------------
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/// Opsive Shared
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.Shared.Editor.Import
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{
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using UnityEngine;
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/// <summary>
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/// Small ScriptableObject which shows the import window if it has not been shown.
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/// </summary>
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public class ImportStatus : ScriptableObject
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{
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[Tooltip("Has the Character Controller Update Project Settings window been shown?")]
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[SerializeField] protected bool m_CharacterProjectSettingsShown;
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[Tooltip("Has the Behavior Designer Welcome window been shown?")]
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[SerializeField] protected bool m_BehaviorWindowShown;
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public bool CharacterProjectSettingsShown { get { return m_CharacterProjectSettingsShown; } set { m_CharacterProjectSettingsShown = value; } }
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public bool BehaviorWindowShown { get { return m_BehaviorWindowShown; } set { m_BehaviorWindowShown = value; } }
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}
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}
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