ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/DataObjects/RestaurantManagementData.cs

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using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantManagementData", menuName = "RestaurantData/RestaurantManagementData")]
public class RestaurantManagementData : ScriptableObject
{
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public float HoldCompleteTime = 1f;
[Title("오늘의 레스토랑 상태")]
public int MaxFoodCount = 8;
public int MaxDrinkCount = 6;
public int MaxCookwareCount = 6;
[Title("체크리스트 조건")]
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public int ChecklistCount = 3;
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public int ChecklistFoodCount = 1;
public int ChecklistCookwareCount = 1;
public int ChecklistMatchedMenuWithCookwareCount = 1;
[Title("컴포넌트")]
public ItemSlotUi ItemSlotUiPrefab;
public TasteHashTagSlotUi TasteHashTagSlotUiPrefab;
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public ChecklistData ChecklistDataPrefab;
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public Material FoodTasteMaterial;
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public Material DrinkTasteMaterial;
public RuntimeAnimatorController TodayMenuSlotUiAnimatorController;
public RuntimeAnimatorController InventorySlotUiAnimatorController;
}
}