26 lines
801 B
C#
26 lines
801 B
C#
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using System;
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using UnityEngine;
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namespace DDD
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{
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public class CreateRestaurantPlayer : MonoBehaviour
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{
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[SerializeField]
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private Vector3 _spawnPosition;
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private async void Start()
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{
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try
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{
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var playerPrefab = await AssetManager.LoadAsset<GameObject>("RestaurantPlayer");
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var player = Instantiate(playerPrefab, _spawnPosition, playerPrefab.transform.rotation);
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player.name = "RestaurantPlayer";
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CameraManager.Instance.GetCameraGameObject("RestaurantBaseCamera").SetFollowAndLookAtTarget(player.transform);
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}
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catch (Exception e)
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{
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Debug.LogError($"Create player failed\n{e.Message}");
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}
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}
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}
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}
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