if(screenSpaceReflectionSettings.isExpanded)EditorGUILayout.HelpBox("This feature is available for preview, no configurable settings are available yet",MessageType.Info);
EditorGUILayout.HelpBox("This will pre-render all the water geometry's height (including any displacement effects) into a buffer. Allowing other shaders to access this information."+
"\n\nSee the Displacement.hlsl shader library for the API, or use the \"Sample Water Height\" Sub-graph in Shader Graph."+
"\n\nThis is for advanced users, there is currently no functionality in Stylized Water 2 that makes use of this.",MessageType.Info);