2025-08-14 11:35:16 +00:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DDD
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{
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[Serializable]
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public class RestaurantPropLocation
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{
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public string Id;
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public Vector2 Position;
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public RestaurantPropLocation(string id, Vector2 position)
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{
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Id = id;
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Position = position;
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}
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}
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2025-08-18 10:48:36 +00:00
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public class RestaurantEnvironmentState : ScriptableObject
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2025-08-14 11:35:16 +00:00
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{
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public List<RestaurantPropLocation> Props = new List<RestaurantPropLocation>();
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public List<RestaurantPropLocation> Objects = new List<RestaurantPropLocation>();
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}
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}
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