// All code included in this file is protected under the Unity Asset Store Eula
usingUnityEngine;
namespaceDistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/Climate Profile", order = 361)]
publicclassClimateProfile:CozyProfile
{
[Tooltip("The global temperature during the year. the x-axis is the current day over the days in the year and the y axis is the temperature in Fahrenheit.")]
publicAnimationCurvetemperatureOverYear;
[Tooltip("The global humidity during the year. the x-axis is the current day over the days in the year and the y axis is the humidity.")]
publicAnimationCurvehumidityOverYear;
[Tooltip("The local temperature during the day. the x-axis is the current ticks over 360 and the y axis is the temperature change in Fahrenheit from the global temperature.")]
publicAnimationCurvetemperatureOverDay;
[Tooltip("The local humidity during the day. the x-axis is the current ticks over 360 and the y axis is the humidity change from the global precipitation.")]
publicAnimationCurvehumidityOverDay;
[Tooltip("Adds an offset to the global temperature. Useful for adding biomes or climate change by location or elevation")]
publicfloattemperatureFilter;
[Tooltip("Adds an offset to the global precipitation. Useful for adding biomes or climate change by location or elevation")]