// EditorGUILayout.HelpBox("Local biomes require a collider! Please add a collider to this game object or manually assign a collider.", MessageType.Warning);
// }
// else if (!biome.trigger.isTrigger)
// EditorGUILayout.HelpBox("You will likely want to change your collider's trigger mode to on.", MessageType.Warning);
// EditorGUILayout.PropertyField(trigger);
// if (transitionMode.intValue == 0)
// EditorGUILayout.PropertyField(transitionDistance, new GUIContent("Transition Distance"));
// else
// EditorGUILayout.PropertyField(transitionTime, new GUIContent("Transition Time"));
// }
// EditorGUILayout.PropertyField(weight, new GUIContent("Weight"));
// EditorGUILayout.PropertyField(priority, new GUIContent("Priority"));
// EditorGUI.indentLevel--;
// }
// EditorGUI.indentLevel += 2;
// foreach (E_BiomeModule module in editors)
// {
// if (module == null) continue;
// ((E_CozyModule)module).DisplayToolar(false);
// module.DrawInlineBiomeUI();
// }
// EditorGUI.indentLevel -= 2;
// infoFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(infoFoldout, " Current Information", EditorUtilities.FoldoutStyle);
// EditorGUILayout.EndFoldoutHeaderGroup();
// if (infoFoldout)
// {
// EditorGUI.indentLevel++;
// // EditorGUILayout.HelpBox("Currently it is " + Mathf.Round(biome.currentTemperature) + "F or " + Mathf.Round(biome.currentTemperatureCelsius) + "C with a precipitation chance of " + Mathf.Round(biome.currentPrecipitation) + "%.\n" +
// // "Temperatures will " + (biome.currentTemperature > biome.GetTemperature(false, weatherSphere.perennialProfile.ticksPerDay) ? "drop" : "rise") + " tomorrow, bringing the temprature to " + Mathf.Round(biome.GetTemperature(false, weatherSphere.perennialProfile.ticksPerDay)) + "F", MessageType.None);
// // EditorGUILayout.Space();
// // if (biome.currentForecast.Count == 0)
// // {
// // EditorGUILayout.HelpBox("No forecast information yet!", MessageType.None);
// // }
// // else
// // {
// // EditorGUILayout.HelpBox("Currently it is " + biome.weatherSphere.currentWeather.name, MessageType.None);
// // for (int i = 0; i < biome.currentForecast.Count; i++)
// // {
// // EditorGUILayout.HelpBox("Starting at " + biome.weatherSphere.perennialProfile.FormatTime(false, biome.currentForecast[i].startTicks) + " the weather will change to " +
// // biome.currentForecast[i].profile.name + " for " + Mathf.Round(biome.currentForecast[i].weatherProfileDuration) +