//Prevents this example to show up in the inspector, since it should be used only in the example scene (and so, not annoy you after you understand how this works)
[AddComponentMenu("")]
publicclassUsageExample:MonoBehaviour
{
publicTypewriterByCharactertextAnimatorPlayer;
[TextArea(3, 50), SerializeField]
stringtextToShow=" ";
privatevoidAwake()
{
UnityEngine.Assertions.Assert.IsNotNull(textAnimatorPlayer,$"Text Animator Player component is null in {gameObject.name}");