2025-08-14 11:35:16 +00:00
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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{
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public class CreateRestaurantEnvironment : RestaurantFlowTask
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{
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2025-08-14 11:59:40 +00:00
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public override Task ReadyFlowTask()
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2025-08-14 11:35:16 +00:00
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{
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2025-08-14 11:59:40 +00:00
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return Task.CompletedTask;
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2025-08-14 11:35:16 +00:00
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}
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2025-08-14 11:59:40 +00:00
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public override Task RunFlowTask()
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2025-08-14 11:35:16 +00:00
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{
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// TODO : Base prefab from EnvironmentDataSo
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var props = RestaurantState.instance.EnvironmentState.Props;
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foreach (var prop in props)
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{
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// TODO : Instantiate and Initialize
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}
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2025-08-14 11:59:40 +00:00
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return Task.CompletedTask;
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2025-08-14 11:35:16 +00:00
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}
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}
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}
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