2025-08-18 10:48:36 +00:00
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace DDD
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{
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2025-08-19 04:51:42 +00:00
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public class GameState : ScriptSingleton<GameState>
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2025-08-18 10:48:36 +00:00
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{
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[SerializeField] private AssetReference _gameLevelState;
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public GameLevelState LevelState { get; private set; }
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2025-08-19 03:12:10 +00:00
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private void OnEnable()
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2025-08-18 10:48:36 +00:00
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{
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2025-08-19 03:12:10 +00:00
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LevelState = CreateInstance<GameLevelState>();
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2025-08-18 10:48:36 +00:00
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}
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}
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}
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