ProjectDDD/Assets/_DDD/_Scripts/InputSystem/UiInputBindingSo.cs

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2025-07-22 07:46:37 +00:00
using System.Collections.Generic;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "UiInputBindingSo", menuName = "Ui/UiInputBindingSo")]
public class UiInputBindingSo : ScriptableObject
{
public InputActionMaps InputActionMaps;
public List<UiActionBinding> Bindings = new();
}
}