11 lines
338 B
C#
11 lines
338 B
C#
![]() |
using UnityEngine;
|
||
|
using UnityEngine.Localization.SmartFormat.PersistentVariables;
|
||
|
|
||
|
namespace DDD
|
||
|
{
|
||
|
[CreateAssetMenu(fileName = "GameLocalizationDataSo", menuName = "GameData/GameLocalizationDataSo")]
|
||
|
public class GameLocalizationDataSo : ScriptableObject
|
||
|
{
|
||
|
public VariablesGroupAsset SmartStringVariableGroup;
|
||
|
}
|
||
|
}
|