ProjectDDD/Assets/_DDD/_Scripts/GameUi/FadeUi.cs

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using System.Threading.Tasks;
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using DG.Tweening;
using UnityEngine;
namespace DDD
{
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public class FadeUi : BaseUi, IEventHandler<FadeInEvent>, IEventHandler<FadeOutEvent>
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{
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protected override void Awake()
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{
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base.Awake();
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_canvasGroup.alpha = 0f;
}
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protected override void TryRegister()
{
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EventBus.Register<FadeInEvent>(this);
EventBus.Register<FadeOutEvent>(this);
}
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protected override void TryUnregister()
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{
EventBus.Unregister<FadeInEvent>(this);
EventBus.Unregister<FadeOutEvent>(this);
}
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public void Invoke(FadeInEvent evt)
{
_ = FadeInAsync(evt);
}
public void Invoke(FadeOutEvent evt)
{
_ = FadeOutAsync(evt);
}
private async Task FadeInAsync(FadeInEvent evt)
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{
await _canvasGroup.DOFade(0f, evt.Duration)
.SetUpdate(true)
.AsyncWaitForCompletion();
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ClosePanel();
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evt.CompletionSource.SetResult(true);
}
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private async Task FadeOutAsync(FadeOutEvent evt)
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{
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OpenPanel();
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await _canvasGroup.DOFade(1f, evt.Duration)
.SetUpdate(true)
.AsyncWaitForCompletion();
evt.CompletionSource.SetResult(true);
}
}
}