/// Add this to a scene in which has a navmesh or grid based graph, when scanning (or loading from cache) the graph
/// it will be added as RVO obstacles to the RVOSimulator (which must exist in the scene).
///
/// Warning: You should only have a single instance of this script in the scene, otherwise it will add duplicate
/// obstacles and thereby increasing the CPU usage.
///
/// If you update a graph during runtime the obstacles need to be recalculated which has a performance penalty.
/// This can be quite significant for larger graphs.
///
/// In the screenshot the generated obstacles are visible in red.
/// [Open online documentation to see images]
///
/// Deprecated: This component is deprecated. Local avoidance colliders never worked particularly well and the performance was poor. Modify the graphs instead so that pathfinding takes obstacles into account.