2025-07-08 10:46:31 +00:00
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#if MODULE_ENTITIES
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using Unity.Entities;
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namespace Pathfinding.ECS {
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/// <summary>Enabled if the agnet is ready to start traversing an off-mesh link</summary>
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[System.Serializable]
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public struct ReadyToTraverseOffMeshLink : IComponentData, IEnableableComponent {
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}
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}
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#endif
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