2025-08-21 09:15:51 +00:00
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using Sirenix.OdinInspector;
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2025-08-14 11:35:16 +00:00
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using UnityEngine;
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namespace DDD
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{
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2025-08-18 10:48:36 +00:00
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[CreateAssetMenu(fileName = "RestaurantManagementData", menuName = "RestaurantData/RestaurantManagementData")]
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public class RestaurantManagementData : ScriptableObject
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2025-08-14 11:35:16 +00:00
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{
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2025-08-21 09:15:51 +00:00
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public float HoldCompleteTime = 1f;
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[Title("오늘의 레스토랑 상태")]
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public int MaxFoodCount = 8;
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public int MaxDrinkCount = 6;
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public int MaxCookwareCount = 6;
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2025-08-24 11:44:32 +00:00
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public int MaxWorkerCount = 6;
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2025-08-21 09:15:51 +00:00
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[Title("체크리스트 조건")]
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2025-08-21 10:26:14 +00:00
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public int ChecklistCount = 3;
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2025-08-21 09:15:51 +00:00
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public int ChecklistFoodCount = 1;
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public int ChecklistCookwareCount = 1;
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public int ChecklistMatchedMenuWithCookwareCount = 1;
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[Title("컴포넌트")]
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2025-08-14 11:35:16 +00:00
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public ItemSlotUi ItemSlotUiPrefab;
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public TasteHashTagSlotUi TasteHashTagSlotUiPrefab;
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2025-08-21 10:26:14 +00:00
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public ChecklistData ChecklistDataPrefab;
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2025-08-14 11:35:16 +00:00
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2025-08-16 23:57:23 +00:00
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public Material FoodTasteMaterial;
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2025-08-21 09:15:51 +00:00
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public Material DrinkTasteMaterial;
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2025-08-17 06:43:02 +00:00
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public RuntimeAnimatorController TodayMenuSlotUiAnimatorController;
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public RuntimeAnimatorController InventorySlotUiAnimatorController;
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2025-08-14 11:35:16 +00:00
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}
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}
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