2025-08-19 10:13:31 +00:00
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using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace DDD
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{
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public class BaseUiActionsInputBinding<T> : ScriptableObject where T : Enum
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{
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2025-08-21 09:15:51 +00:00
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[ReadOnly]
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2025-08-19 10:13:31 +00:00
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public InputActionMaps InputActionMaps;
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[EnumToggleButtons]
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public T BindingActions;
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}
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}
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