11 lines
320 B
C#
11 lines
320 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "SceneTransitionHandlerSo", menuName = "GameFramework/SceneTransitionHandlerSo")]
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public class SceneTransitionHandlerSo : ScriptableObject
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{
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public List<SceneTransitionHandler> Handlers = new();
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}
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}
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