2025-08-14 11:35:16 +00:00
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantManagementController : RestaurantFlowController
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{
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2025-08-14 11:59:40 +00:00
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public override Task InitializeController()
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2025-08-14 11:35:16 +00:00
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{
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2025-08-14 11:59:40 +00:00
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return Task.CompletedTask;
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2025-08-14 11:35:16 +00:00
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}
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2025-08-14 11:59:40 +00:00
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public override Task InitializeState()
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2025-08-14 11:35:16 +00:00
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{
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// Load default asset
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RestaurantState.instance.ManagementState.InitializeReadyForRestaurant();
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2025-08-14 11:59:40 +00:00
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return Task.CompletedTask;
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2025-08-14 11:35:16 +00:00
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}
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2025-08-14 11:59:40 +00:00
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public override Task OnReadyNewFlow(GameFlowState newFlowState)
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2025-08-14 11:35:16 +00:00
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{
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2025-08-14 11:59:40 +00:00
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return Task.CompletedTask;
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2025-08-14 11:35:16 +00:00
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}
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2025-08-14 11:59:40 +00:00
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public override Task OnExitCurrentFlow(GameFlowState exitingFlowState)
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2025-08-14 11:35:16 +00:00
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{
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2025-08-14 11:59:40 +00:00
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return Task.CompletedTask;
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2025-08-14 11:35:16 +00:00
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}
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}
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}
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