ProjectDDD/Assets/_DDD/_Scripts/RestaurantController/Conrtollers/RestaurantManagementController.cs

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using System.Threading.Tasks;
using UnityEngine;
namespace DDD
{
public class RestaurantManagementController : RestaurantFlowController
{
public override Task InitializeController()
{
return Task.CompletedTask;
}
public override Task InitializeState()
{
// Load default asset
RestaurantState.instance.ManagementState.InitializeReadyForRestaurant();
return Task.CompletedTask;
}
public override Task OnReadyNewFlow(GameFlowState newFlowState)
{
return Task.CompletedTask;
}
public override Task OnExitCurrentFlow(GameFlowState exitingFlowState)
{
return Task.CompletedTask;
}
}
}