2025-08-12 11:46:30 +00:00
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using BehaviorDesigner.Runtime;
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2025-08-19 08:01:38 +00:00
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using UnityEngine;
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2025-08-12 11:46:30 +00:00
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namespace DDD
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{
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2025-08-19 08:01:38 +00:00
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[RequireComponent(typeof(BehaviorTree))]
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2025-08-12 11:46:30 +00:00
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public class RestaurantNpcCharacter : RestaurantCharacter
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{
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protected BehaviorTree _behaviorTree;
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protected override void Awake()
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{
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base.Awake();
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_behaviorTree = GetComponent<BehaviorTree>();
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}
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}
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}
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