49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "RestaurantDataSo", menuName = "RestaurantData/RestaurantDataSo", order = 0)]
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public class RestaurantDataSo : ScriptableSingleton<RestaurantDataSo>
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{
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[Header("Asset References")]
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[SerializeField] private AssetReference RestaurantPlayerDataSo;
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[SerializeField] private AssetReference RestaurantManagementDataSo;
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public RestaurantPlayerDataSo PlayerData { get; private set; }
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public RestaurantManagementDataSo ManagementData { get; private set; }
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private bool _isLoaded;
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public async Task LoadData()
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{
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if (_isLoaded)
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{
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return;
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}
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var playerHandle = RestaurantPlayerDataSo.LoadAssetAsync<RestaurantPlayerDataSo>();
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var managementHandle = RestaurantManagementDataSo.LoadAssetAsync<RestaurantManagementDataSo>();
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await playerHandle.Task;
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await managementHandle.Task;
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PlayerData = playerHandle.Result;
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ManagementData = managementHandle.Result;
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_isLoaded = true;
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}
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private void OnDisable()
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{
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if (!_isLoaded) return;
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RestaurantPlayerDataSo.ReleaseAsset();
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RestaurantManagementDataSo.ReleaseAsset();
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_isLoaded = false;
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}
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}
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}
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