ProjectDDD/Assets/_DDD/_Scripts/InputSystem/BaseUiActionsInputBinding.cs

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2025-08-19 10:13:31 +00:00
using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
public class BaseUiActionsInputBinding<T> : ScriptableObject where T : Enum
{
public InputActionMaps InputActionMaps;
[EnumToggleButtons]
public T BindingActions;
}
}