39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
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using UnityEngine;
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namespace Plugins.Animate_UI_Materials
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{
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public interface IMaterialPropertyModifier
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{
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/// <summary>
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/// The name of the shader property that the modifier affects
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/// </summary>
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string PropertyName { get; }
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/// <summary>
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/// The display name of the modifier component for the editor
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/// </summary>
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string DisplayName { get; }
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/// <summary>
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/// The "enabled" value of the modifier component
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/// </summary>
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bool enabled { get; set; }
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/// <summary>
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/// The "gameObject" value of the modifier component
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/// </summary>
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GameObject gameObject { get; }
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/// <summary>
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/// Apply the modified property to the material
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/// </summary>
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/// <param name="material"></param>
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void ApplyModifiedProperty(Material material);
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/// <summary>
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/// Try to retrieve and apply the default property value
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/// If the source material cannot be found, reset to sensible defaults
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/// </summary>
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void ResetPropertyToDefault();
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}
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}
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