47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Localization.SmartFormat.PersistentVariables;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "GameDataSo", menuName = "GameData/GameDataSo", order = 0)]
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public class GameDataSo : ScriptableSingleton<GameDataSo>
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{
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[Header("Asset References")]
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[SerializeField] private AssetReference _gameLocalizationDataSo;
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public GameLocalizationDataSo GameLocalizationData { get; private set; }
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private bool _isLoaded;
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public async Task LoadData()
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{
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if (_isLoaded)
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{
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return;
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}
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var smartStringHandle = _gameLocalizationDataSo.LoadAssetAsync<GameLocalizationDataSo>();
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await smartStringHandle.Task;
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GameLocalizationData = smartStringHandle.Result;
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Debug.Assert(GameLocalizationData != null, "SmartStringVariableGroup is null");
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_isLoaded = true;
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}
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private void OnDisable()
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{
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if (!_isLoaded) return;
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_gameLocalizationDataSo.ReleaseAsset();
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_isLoaded = false;
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}
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}
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}
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