ProjectDDD/Assets/_DDD/_Scripts/GameData/GameDataSo.cs

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using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Localization.SmartFormat.PersistentVariables;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace DDD
{
[CreateAssetMenu(fileName = "GameDataSo", menuName = "GameData/GameDataSo", order = 0)]
public class GameDataSo : ScriptableSingleton<GameDataSo>
{
[Header("Asset References")]
[SerializeField] private AssetReference _gameLocalizationDataSo;
public GameLocalizationDataSo GameLocalizationData { get; private set; }
private bool _isLoaded;
public async Task LoadData()
{
if (_isLoaded)
{
return;
}
var smartStringHandle = _gameLocalizationDataSo.LoadAssetAsync<GameLocalizationDataSo>();
await smartStringHandle.Task;
GameLocalizationData = smartStringHandle.Result;
Debug.Assert(GameLocalizationData != null, "SmartStringVariableGroup is null");
_isLoaded = true;
}
private void OnDisable()
{
if (!_isLoaded) return;
_gameLocalizationDataSo.ReleaseAsset();
_isLoaded = false;
}
}
}