2025-08-06 08:45:32 +00:00
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using UnityEngine;
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namespace DDD
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{
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2025-08-12 11:46:30 +00:00
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public class CustomerCharacter : RestaurantNpcCharacter, ICustomerInitializer
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2025-08-06 08:45:32 +00:00
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{
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2025-08-12 11:46:30 +00:00
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private CustomerData _customerData;
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2025-08-06 08:45:32 +00:00
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2025-08-12 11:46:30 +00:00
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public void Initialize(string customerDataId, CustomerData customerData)
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{
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_customerData = customerData;
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// TODO : 손님 생성 로직 추가
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}
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2025-08-06 08:45:32 +00:00
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}
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}
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