2025-08-12 11:46:30 +00:00
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// using System.Threading.Tasks;
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// using UnityEngine;
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//
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// namespace DDD
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// {
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// public abstract class GameFlowTask : ScriptableObject
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// {
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// public abstract Task OnReadyNewFlow(GameFlowState newFlowState);
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// public abstract Task OnExitCurrentFlow(GameFlowState exitingFlowState);
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// }
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// }
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