39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DDD
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{
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public static class BindingHelper
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{
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public static void BindText(BindingContext context, TextMeshProUGUI text, string propertyPath, IValueConverter converter = null)
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{
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var target = new TextBindingTarget(text, propertyPath);
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context?.Bind(propertyPath, target, converter);
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}
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public static void BindImage(BindingContext context, Image image, string propertyPath, IValueConverter converter = null)
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{
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var target = new ImageBindingTarget(image, propertyPath);
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context?.Bind(propertyPath, target, converter);
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}
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public static void BindImageFilled(BindingContext context, Image image, string propertyPath, IValueConverter converter = null)
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{
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var target = new ImageFilledBindingTarget(image, propertyPath);
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context?.Bind(propertyPath, target, converter);
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}
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public static void BindActive(BindingContext context, GameObject gameObject, string propertyPath, IValueConverter converter = null)
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{
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var target = new ActiveBindingTarget(gameObject, propertyPath);
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context?.Bind(propertyPath, target, converter);
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}
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public static void BindSlider(BindingContext context, Slider slider, string propertyPath, IValueConverter converter = null)
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{
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var target = new SliderBindingTarget(slider, propertyPath);
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context?.Bind(propertyPath, target, converter);
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}
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}
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}
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