ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantCharacterAnimation.cs

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using UnityEngine;
namespace DDD
{
[RequireComponent(typeof(SpineController))]
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public class RestaurantCharacterAnimation : MonoBehaviour
{
protected SpineController _spineController;
protected virtual void Awake()
{
_spineController = GetComponent<SpineController>();
}
protected virtual void Start()
{
}
protected virtual void OnDestroy()
{
}
public bool IsPlayingAnimation()
{
// TODO : Implement this
return false;
}
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}
}