ProjectDDD/Assets/_DDD/_Scripts/GameFramework/Scene/SceneTransitionHandlerSo.cs

11 lines
320 B
C#
Raw Normal View History

using System.Collections.Generic;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "SceneTransitionHandlerSo", menuName = "GameFramework/SceneTransitionHandlerSo")]
public class SceneTransitionHandlerSo : ScriptableObject
{
public List<SceneTransitionHandler> Handlers = new();
}
}