34 lines
1017 B
C#
34 lines
1017 B
C#
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using UnityEditor;
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using UnityEngine;
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namespace Plugins.Animate_UI_Materials.Editor
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{
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using PropertyType = ShaderUtil.ShaderPropertyType;
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/// <summary>
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/// A special editor for Range properties
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/// Retrieves the range min and max from the shader, and draws the slider field
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/// In case of failure to retrieve, it will simply display a float property
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/// </summary>
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[CustomEditor(typeof(GraphicPropertyOverrideRange), true)]
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public class GraphicPropertyOverrideRangeEditor : GraphicPropertyOverrideEditor
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{
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protected override void DrawValueProperty(SerializedProperty property)
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{
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// If in multi-edit mode, just display a float field
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if (targets.Length > 1)
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{
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base.DrawValueProperty(property);
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return;
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}
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Material material = GetTargetMaterial();
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int propertyIndex = GetPropertyIndex();
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GraphicMaterialOverrideEditor.DrawFloatPropertyAsRange(material,
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propertyIndex,
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property,
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new GUIContent(""));
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}
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}
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}
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