43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantPlayerController : RestaurantFlowController
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{
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public override async Task InitializeController()
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{
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}
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public override async Task InitializeState()
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{
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}
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public override async Task OnReadyNewFlow(GameFlowState newFlowState)
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{
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if (newFlowState == GameFlowState.ReadyForRestaurant)
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{
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List<Task> tasks = new List<Task>();
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// Spawn player job
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CreateRestaurantPlayer createRestaurantPlayerJob = new CreateRestaurantPlayer();
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var createPlayerReadyHandle = createRestaurantPlayerJob.ReadyFlowTask();
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var createPlayerHandle = createRestaurantPlayerJob.RunFlowTask();
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tasks.Add(createPlayerReadyHandle);
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tasks.Add(createPlayerHandle);
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Task.WhenAll(tasks);
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}
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}
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public override async Task OnExitCurrentFlow(GameFlowState exitingFlowState)
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{
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if (exitingFlowState == GameFlowState.SettlementRestaurant)
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{
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// TODO : Remove player character
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}
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}
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}
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}
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