ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/RestaurantDataSo.cs

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using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantDataSo", menuName = "RestaurantData/RestaurantDataSo", order = 0)]
public class RestaurantDataSo : ScriptableSingleton<RestaurantDataSo>
{
[Header("Asset References")]
[SerializeField] private AssetReference _restaurantPlayerDataSo;
[SerializeField] private AssetReference _restaurantManagementDataSo;
public RestaurantPlayerDataSo PlayerData { get; private set; }
public RestaurantManagementDataSo ManagementData { get; private set; }
private bool _isLoaded;
public async Task LoadData()
{
if (_isLoaded)
{
return;
}
var playerHandle = _restaurantPlayerDataSo.LoadAssetAsync<RestaurantPlayerDataSo>();
var managementHandle = _restaurantManagementDataSo.LoadAssetAsync<RestaurantManagementDataSo>();
await playerHandle.Task;
await managementHandle.Task;
PlayerData = playerHandle.Result;
ManagementData = managementHandle.Result;
Debug.Assert(PlayerData != null, "PlayerData is null");
Debug.Assert(ManagementData != null, "ManagementData is null");
_isLoaded = true;
}
private void OnDisable()
{
if (!_isLoaded) return;
_restaurantPlayerDataSo.ReleaseAsset();
_restaurantManagementDataSo.ReleaseAsset();
_isLoaded = false;
}
}
}