ProjectDDD/Assets/_DDD/_Scripts/GameFlow/GameFlowSceneMappingSo.cs

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using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD
{
// Dictionary를 인스펙터창에서 저장하려면 Odin의 SerializedScriptableObject을 상속받아야 함
[CreateAssetMenu(fileName = "GameFlowSceneMappingSo", menuName = "GameFlow/GameFlowSceneMappingSo")]
public class GameFlowSceneMappingSo : SerializedScriptableObject
{
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public Dictionary<GameFlowState, AssetReference> FlowToSceneMapping = new();
}
}