ProjectDDD/Assets/_DDD/_Scripts/Utilities/Constants.cs

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namespace DDD
{
public static class CommonConstants
{
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public const string RootObject = "RootObject";
public const string VisualLook = "VisualLook";
public const string RestaurantPlayer = "RestaurantPlayer";
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public const string Clone = "(Clone)";
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public const string Panel = "Panel";
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public const string BlockImage = "BlockImage";
}
public static class RestaurantPlayerAnimationType
{
public const string Idle = "Idle";
public const string Walk = "RunFast";
public const string Dash = "Dash";
}
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public static class PathConstants
{
public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";
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public const string RawUiPathUpper = "ASSETS/_DDD/_RAW/SPRITES/UI/";
public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
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public const string RawFolderPath = "/_Raw";
public const string AddressablesFolderPath = "/_Addressables";
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public const string RawEnvironmentsPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/";
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}
public static class ExtenstionConstants
{
public const string PngExtensionUpper = ".PNG";
public const string PngExtensionLower = ".png";
public const string SpriteAtlasExtenstionLower = ".spriteatlasv2";
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public const string MaterialExtenstionLower = ".mat";
public const string PrefabExtenstionLower = ".prefab";
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}
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public static class SpriteConstants
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{
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public const string CheckNoSpriteKey = "CheckNo";
public const string CheckYesSpriteKey = "CheckYes";
public const string EmptyDrinkSpriteKey = "EmptyDrink";
public const string EmptyFoodSpriteKey = "EmptyFood";
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public const string EmptyWorker = "EmptyWorker";
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public const string DirtyDish = "common_dirty_dish_003";
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}
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public static class LayerConstants
{
public const string Prop = "Prop";
public const string WorldUi = "WorldUI";
}
}