ProjectDDD/Assets/_DDD/_Scripts/GameUi/BaseUi.cs

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using System;
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using UnityEngine;
namespace DDD
{
public abstract class BaseUi : MonoBehaviour
{
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protected CanvasGroup _canvasGroup;
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protected GameObject _blockImage;
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protected GameObject _panel;
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public virtual bool IsBlockingTime => false;
public virtual bool IsOpen => _panel.activeSelf;
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[SerializeField] protected bool _enableBlockImage;
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protected virtual void Awake()
{
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_canvasGroup = GetComponent<CanvasGroup>();
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_panel = transform.Find(CommonConstants.Panel).gameObject;
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_blockImage = transform.Find(CommonConstants.BlockImage).gameObject;
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}
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protected virtual void OnEnable()
{
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}
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protected virtual void Start()
{
TryRegister();
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ClosePanel();
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}
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protected virtual void Update()
{
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}
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protected virtual void OnDisable()
{
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}
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protected virtual void OnDestroy()
{
TryUnregister();
}
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protected virtual void TryRegister() { }
protected virtual void TryUnregister() { }
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public virtual void OpenPanel()
{
if (_enableBlockImage)
{
_blockImage.SetActive(true);
}
_panel.SetActive(true);
}
public virtual void ClosePanel()
{
if (_enableBlockImage)
{
_blockImage.SetActive(false);
}
_panel.SetActive(false);
}
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public virtual void SetUiInteractable(bool active)
{
_canvasGroup.interactable = active;
_canvasGroup.blocksRaycasts = active;
}
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public bool IsOpenPanel() => _panel.activeInHierarchy;
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}
}