2025-08-18 10:48:36 +00:00
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantRunState : ScriptableObject
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{
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2025-08-19 07:52:09 +00:00
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private Vector3 _spawnPoint = new(5f, 0f, 4f);
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public Vector3 SpawnPoint => _spawnPoint;
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public void InitializeSpawnPoint(Vector3 spawnPoint)
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{
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_spawnPoint = spawnPoint;
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}
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2025-08-18 10:48:36 +00:00
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}
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}
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