ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/RestaurantData.cs

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using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantData", menuName = "RestaurantData/RestaurantData", order = 0)]
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public class RestaurantData : ScriptSingleton<RestaurantData>
{
[SerializeField] private AssetReference _restaurantPlayerData;
[SerializeField] private AssetReference _restaurantManagementData;
[SerializeField] private AssetReference _restaurantRunData;
[SerializeField] private AssetReference _restaurantCustomerData;
public RestaurantPlayerData PlayerData { get; private set; }
public RestaurantManagementData ManagementData { get; private set; }
public RestaurantRunData RunData { get; private set; }
public RestaurantCustomerData CustomerData { get; private set; }
private bool _isLoaded;
public async Task LoadData()
{
if (_isLoaded)
{
return;
}
var restaurantPlayerDataHandle = _restaurantPlayerData.LoadAssetAsync<RestaurantPlayerData>();
var restaurantManagementDataHandle = _restaurantManagementData.LoadAssetAsync<RestaurantManagementData>();
var restaurantRunDataHandle = _restaurantRunData.LoadAssetAsync<RestaurantRunData>();
var restaurantCustomerDataHandle = _restaurantCustomerData.LoadAssetAsync<RestaurantCustomerData>();
await Task.WhenAll(
restaurantPlayerDataHandle.Task,
restaurantManagementDataHandle.Task,
restaurantRunDataHandle.Task,
restaurantCustomerDataHandle.Task
);
PlayerData = restaurantPlayerDataHandle.Result;
ManagementData = restaurantManagementDataHandle.Result;
RunData = restaurantRunDataHandle.Result;
CustomerData = restaurantCustomerDataHandle.Result;
Debug.Assert(PlayerData != null, "RestaurantPlayerData is null");
Debug.Assert(ManagementData != null, "RestaurantManagementData is null");
Debug.Assert(RunData != null, "RestaurantRunData is null");
Debug.Assert(CustomerData != null, "RestaurantCustomerData is null");
_isLoaded = true;
}
private void OnDisable()
{
if (_isLoaded == false) return;
_restaurantPlayerData.ReleaseAsset();
_restaurantManagementData.ReleaseAsset();
_restaurantRunData.ReleaseAsset();
_restaurantCustomerData.ReleaseAsset();
_isLoaded = false;
}
}
}