28 lines
651 B
C#
28 lines
651 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MaykerStudio.Demo
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{
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public class ParticleAnimationEvent : MonoBehaviour
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{
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[SerializeField]
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private Transform particleContainer;
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public void PlayParticle()
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{
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ParticleSystem particleSystem = GetComponentInChildren<ParticleSystem>();
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if (particleSystem && !particleSystem.GetComponent<Projectile>())
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{
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particleSystem.Play(true);
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}
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else
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{
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AttackerController.Instance.SpawnProjectile();
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}
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}
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}
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}
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