OldBlueWater/BlueWater/Assets/Doozy/Runtime/Common/Utils/UnityDebug.cs
2023-08-02 15:08:03 +09:00

45 lines
2.1 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using UnityEngine;
namespace Doozy.Runtime.Common.Utils
{
/// <summary> Class used as a bridge to connect the customized <see cref="Debugger"/> with the Debug class in Unity </summary>
public class UnityDebug : ILogger
{
/// <summary> Log a message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
public void Log(object message) =>
Debug.Log(message);
/// <summary> Log a message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
/// <param name="context"> Object to which the message applies </param>
public void Log(object message, Object context) =>
Debug.Log(message, context);
/// <summary> Log a warning message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
public void LogWarning(object message) =>
Debug.LogWarning(message);
/// <summary> Log a warning message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
/// <param name="context"> Object to which the message applies </param>
public void LogWarning(object message, Object context) =>
Debug.Log(message, context);
/// <summary> Log an error message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
public void LogError(object message) =>
Debug.Log(message);
/// <summary> Log an error message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
/// <param name="context"> Object to which the message applies </param>
public void LogError(object message, Object context) =>
Debug.Log(message, context);
}
}