OldBlueWater/BlueWater/Assets/Doozy/Editor/Signals/ScriptableObjects/StreamIdRoamingDatabase.cs
2023-08-02 15:08:03 +09:00

41 lines
1.3 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Common.Extensions;
using UnityEditor;
using UnityEngine;
namespace Doozy.Editor.Signals.ScriptableObjects
{
[Serializable]
public class StreamIdRoamingDatabase : ScriptableObject
{
[SerializeField] private string Name;
public string databaseName
{
get => Name;
internal set => Name = value.RemoveWhitespaces().RemoveAllSpecialCharacters();
}
[SerializeField] private StreamIdDataGroup Database;
public StreamIdDataGroup database => Database ?? (Database = new StreamIdDataGroup());
public void Validate()
{
string initialName = Name;
string initialFilename = name;
databaseName = Name;
name = $"{Name}_{nameof(StreamIdRoamingDatabase)}";
if(initialName.Equals(Name) & initialFilename.Equals(name))
return;
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
}
}
}