OldBlueWater/BlueWater/Assets/Doozy/Editor/Nody/Nodes/DebugNodeView.cs
2023-08-02 15:08:03 +09:00

25 lines
883 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using System.Collections.Generic;
using Doozy.Editor.EditorUI;
using Doozy.Runtime.Nody;
using Doozy.Runtime.Nody.Nodes;
using UnityEngine;
namespace Doozy.Editor.Nody.Nodes
{
public class DebugNodeView : FlowNodeView
{
public override Type nodeType => typeof(DebugNode);
public override Texture2D nodeIconTexture => EditorTextures.Nody.Icons.DebugNode;
public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.Nody.Icons.DebugNode;
public DebugNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node)
{
}
}
}