OldBlueWater/BlueWater/Assets/02.Scripts/Ai/PirateShipAi.cs

39 lines
1.1 KiB
C#

using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class PirateShipAi : MonoBehaviour
{
/***********************************************************************
* Variables
***********************************************************************/
#region Variables
// Components
[SerializeField] private ShipPatrol shipPatrol;
#endregion
/***********************************************************************
* Unity Events
***********************************************************************/
#region Unity Events
private void Start()
{
}
#endregion
/***********************************************************************
* Methods
***********************************************************************/
#region Methods
#endregion
}
}