+ CombatPlayer 기능별 분리 + Combat, CombatUi 전용 input action map 추가 + 스킬 시스템 로직 수정 + 전투플레이어 스킬(검의 왈츠) 로직 변경
54 lines
2.4 KiB
C#
54 lines
2.4 KiB
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class CombatUi : MonoBehaviour
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{
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[Title("초기화 방식")]
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[SerializeField] private bool autoInit = true;
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[field: Title("UI")]
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[field: SerializeField] public Canvas MainCanvas { get; private set; }
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[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
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[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
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[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
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[field: SerializeField] public HeartHpUi HeartHpUi { get; set; }
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[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
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[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; set; }
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[field: SerializeField] public ItemInventoryUi CombatItemInventoryUi { get; set; }
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[field: SerializeField] public DiscardPopupUi DiscardPopupUi { get; set; }
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[Button("셋팅 초기화")]
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private void Init()
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{
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MainCanvas = GetComponent<Canvas>();
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if (!MainCanvas)
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{
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Debug.LogError("canvas is null error");
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return;
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}
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WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
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MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
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FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
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HeartHpUi = MainCanvas.transform.Find("HeartHpUi").GetComponent<HeartHpUi>();
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DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
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OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
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CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<ItemInventoryUi>();
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DiscardPopupUi = MainCanvas.transform.Find("DiscardPopupUi").GetComponent<DiscardPopupUi>();
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}
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private void Awake()
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{
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if (autoInit)
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{
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Init();
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}
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UiManager.Inst.CombatUi = this;
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}
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}
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} |