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1 Rigid. Simulation Types.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
1 Rigid. Simulation Types.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
2 Rigid. Object Types.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
2 Rigid. Object Types.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
3 Rigid. Mesh Demolition Types.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
3 Rigid. Mesh Demolition Types.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
4 Rigid. Physics.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
4 Rigid. Physics.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
5 Rigid. Activation.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
5 Rigid. Activation.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
7 Rigid. Limitations.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
7 Rigid. Limitations.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
8 Rigid. Mesh Demolition. Fragments.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
8 Rigid. Mesh Demolition. Fragments.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
9 Rigid. Mesh Demolition. Runtime Caching.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
9 Rigid. Mesh Demolition. Runtime Caching.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
10 Rigid. Nested Cluster demolition.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
10 Rigid. Nested Cluster demolition.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
11 Rigid. Connected cluster demolition.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
11 Rigid. Connected cluster demolition.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
12 Rigid. Reference demolition.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
12 Rigid. Reference demolition.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
13 Rigid. Material.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
13 Rigid. Material.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
14 Rigid. Damage.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
14 Rigid. Damage.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
15 Rigid. Fading.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
15 Rigid. Fading.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
16 Rigid. Reset.unity
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |
16 Rigid. Reset.unity.meta
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#21 Ready for canon shot and destroy object
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2023-08-22 14:31:24 +09:00 |