OldBlueWater/BlueWater/Assets/RayFire/Scripts/Editor/RayfireRigidEditor.cs
2023-08-22 14:31:24 +09:00

2380 lines
103 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
namespace RayFire
{
[CanEditMultipleObjects]
[CustomEditor (typeof(RayfireRigid), true)]
public class RayfireRigidEditor : Editor
{
RayfireRigid rigid;
SerializedProperty refsProp;
ReorderableList refsList;
/// /////////////////////////////////////////////////////////
/// Static
/// /////////////////////////////////////////////////////////
// static int space = 3;
static string rfRig = "RayFire Rigid: ";
static string misShards = " has missing shards. Reset or Setup cluster.";
static int space = 3;
static bool exp_phy;
static bool exp_act;
static bool exp_lim;
static bool exp_msh;
static bool exp_prp;
static bool exp_cls;
static bool exp_clp;
static bool exp_ref;
static bool exp_mat;
static bool exp_dmg;
static bool exp_fade;
static bool exp_res;
static GUIContent gui_mn_ini = new GUIContent ("Initialization", "");
static GUIContent gui_mn_obj = new GUIContent ("Object Type", "");
static GUIContent gui_mn_sim = new GUIContent ("Simulation Type", "Defines behaviour of object during simulation.");
static GUIContent gui_mn_dml = new GUIContent ("Demolition Type", "Defines when and how object will be demolished.");
static GUIContent gui_phy = new GUIContent ("Physics", "Defines all physics properties for simulated object.");
static GUIContent gui_phy_mtp = new GUIContent ("Type", "Material preset with predefined density, friction, elasticity and solidity. Can be edited in Rayfire Man component.");
static GUIContent gui_phy_mat = new GUIContent ("Material", "Allows to define own Physic Material.");
static GUIContent gui_phy_mby = new GUIContent ("Mass By", "");
static GUIContent gui_phy_mss = new GUIContent ("Mass", "Mass which will be applied to object if Mass By set to By Mass Property.");
static GUIContent gui_phy_ctp = new GUIContent ("Type", "");
static GUIContent gui_phy_pln = new GUIContent ("Planar Check", "Do not add Mesh Collider to objects with planar low poly mesh.");
static GUIContent gui_phy_ign = new GUIContent ("Ignore Near", "");
static GUIContent gui_phy_grv = new GUIContent ("Use Gravity", "Enables gravity for simulated object.");
static GUIContent gui_phy_slv = new GUIContent ("Solver Iterations", "");
static GUIContent gui_phy_slt = new GUIContent ("Sleeping Threshold", "");
static GUIContent gui_phy_dmp = new GUIContent ("Dampening", "Multiplier for demolished fragments velocity.");
static GUIContent gui_act = new GUIContent ("Activation", "Allows to activate ( make dynamic ) inactive and kinematic objects.");
static GUIContent gui_act_loc = new GUIContent ("Local", "Activation By Local Offset relative to parent.");
static GUIContent gui_act_ofs = new GUIContent ("Offset", "Inactive object will be activated if will be pushed from it's original position farther than By Offset value.");
static GUIContent gui_act_vel = new GUIContent ("Velocity", "Inactive object will be activated when it's velocity will be higher than By Velocity value when pushed by other dynamic objects.");
static GUIContent gui_act_dmg = new GUIContent ("Damage", "Inactive object will be activated if will get total damage higher than this value.");
static GUIContent gui_act_act = new GUIContent ("Activator", "Inactive object will be activated by overlapping with object with RayFire Activator component.");
static GUIContent gui_act_imp = new GUIContent ("Impact", "Inactive object will be activated when it will be shot by RayFireGun component.");
static GUIContent gui_act_con = new GUIContent ("Connectivity", "Inactive object will be activated by Connectivity component if it will not be connected with Unyielding zone.");
static GUIContent gui_act_uny = new GUIContent ("Unyielding", "Allows to define Inactive/Kinematic object as Unyielding to check for connection with other Inactive/Kinematic objects with enabled By Connectivity activation type.");
static GUIContent gui_act_acd = new GUIContent ("Activatable", "Unyielding object can not be activate by default. When On allows to activate Unyielding objects as well.");
static GUIContent gui_act_l = new GUIContent ("Change Layer", "Change layer for activated objects.");
static GUIContent gui_act_lay = new GUIContent ("Layer", "Custom layer for activated objects.");
static GUIContent gui_lim = new GUIContent ("Limitations", "");
static GUIContent gui_lim_col = new GUIContent ("By Collision", "Enables demolition by collision.");
static GUIContent gui_lim_sol = new GUIContent ("Solidity", "Local Object solidity multiplier for object. Low Solidity makes object more fragile at collision.");
static GUIContent gui_lim_tag = new GUIContent ("Tag", "Object will be demolished only if it will collide with other objects with defined Tag.");
static GUIContent gui_lim_dep = new GUIContent ("Depth", "Defines how deep object can be demolished. Depth is limitless if set to 0.");
static GUIContent gui_lim_tim = new GUIContent ("Time", "Safe time. Measures in seconds and allows to prevent fragments from being demolished right after they were just created.");
static GUIContent gui_lim_siz = new GUIContent ("Size", "Prevent objects with bounding box size less than defined value to be demolished.");
static GUIContent gui_lim_vis = new GUIContent ("Visible", "Object will be demolished only if it is visible to any camera including scene camera.");
static GUIContent gui_lim_slc = new GUIContent ("Slice By Blade", "Allows object to be sliced by object with RayFire Blade component.");
static GUIContent gui_msh = new GUIContent ("Mesh Demolition", "");
static GUIContent gui_msh_am = new GUIContent ("Amount", "Defines amount of points in point cloud for fragments after demolition.");
static GUIContent gui_msh_vr = new GUIContent ("Variation", "Defines additional amount variation for object in percents.");
static GUIContent gui_msh_dp = new GUIContent ("Depth Fade", "Amount multiplier for next Depth level. Allows to decrease fragments amount of every next demolition level.");
static GUIContent gui_msh_cb = new GUIContent ("Contact Bias", "Higher value allows to create more tiny fragments closer to collision contact point and bigger fragments far from it.");
static GUIContent gui_msh_sd = new GUIContent ("Seed", "Defines Seed for fragmentation algorithm. Same Seed will produce same fragments for same object every time.");
static GUIContent gui_msh_sh = new GUIContent ("Use Shatter", "Allows to use RayFire Shatter properties for fragmentation. Works only if object has RayFire Shatter component.");
static GUIContent gui_msh_ch = new GUIContent ("Add Children", "Add children mesh objects to fragments.");
static GUIContent gui_msh_adv_cls = new GUIContent ("Clusterize", "Convert demolished fragments into Connected Cluster and demolish it instantly relative to contact point.");
static GUIContent gui_msh_adv_sim = new GUIContent ("Sim Type", "Simulation type for demolished fragments.");
static GUIContent gui_msh_adv_inp = new GUIContent ("Mesh Input", "Defines time for Mesh Input to process it and prepare for demolition. Useful for mid and hi poly objects.");
static GUIContent gui_msh_rnt = new GUIContent ("Runtime Caching", "");
static GUIContent gui_msh_rnt_fr = new GUIContent ("Frames", "");
static GUIContent gui_msh_rnt_fg = new GUIContent ("Fragments", "");
static GUIContent gui_msh_rnt_sk = new GUIContent ("Skip First", "Only initiate Runtime Caching on first demolition and demolish at second.");
static GUIContent gui_msh_adv = new GUIContent ("Properties", "");
static GUIContent gui_msh_adv_col = new GUIContent ("Collider", "");
static GUIContent gui_msh_adv_szl = new GUIContent ("Size Filter", "Fragments with size less than this value will not get collider.");
static GUIContent gui_msh_adv_rem = new GUIContent ("Remove Collinear", "Remove collier vertices to decrease amount of triangles.");
static GUIContent gui_msh_adv_l = new GUIContent ("Inherit Layer", "Inherit Layer for fragments.");
static GUIContent gui_msh_adv_lay = new GUIContent (" Custom Layer", "Custom layer for fragments.");
static GUIContent gui_msh_adv_t = new GUIContent ("Inherit Tag", "Inherit Tag for fragments.");
static GUIContent gui_msh_adv_tag = new GUIContent (" Custom Tag", "Custom Tag fr fragments.");
static GUIContent gui_cls = new GUIContent ("Cluster Demolition", "");
static GUIContent gui_cls_conn = new GUIContent ("Connectivity", "Defines Connectivity algorithm for clusters.");
static GUIContent gui_cls_fl_ar = new GUIContent ("Minimum Area", "Two shards will have connection if their shared area is bigger than this value.");
static GUIContent gui_cls_fl_sz = new GUIContent ("Minimum Size", "Two shards will have connection if their size is bigger than this value.");
static GUIContent gui_cls_fl_pr = new GUIContent ("Percentage", "Random percentage of connections will be discarded.");
static GUIContent gui_cls_fl_sd = new GUIContent ("Seed", "Seed for random percentage filter and for Random Collapse.");
static GUIContent gui_cls_ds_tp = new GUIContent ("Type", "");
static GUIContent gui_cls_ds_rt = new GUIContent ("Ratio", "Defines demolition distance from contact point in percentage relative to object's size.");
static GUIContent gui_cls_ds_un = new GUIContent ("Units", "Defines demolition distance from contact point in world units.");
static GUIContent gui_cls_sh_ar = new GUIContent ("Area", "");
static GUIContent gui_cls_sh_dm = new GUIContent ("Demolition", "");
static GUIContent gui_cls_min = new GUIContent ("Minimum", "");
static GUIContent gui_cls_max = new GUIContent ("Maximum", "");
static GUIContent gui_cls_dml = new GUIContent ("Demolishable", "");
static GUIContent gui_clp_type = new GUIContent ("Type", " By Area: Shard will loose it's connections if it's shared area surface is less then defined value.\n" +
" By Size: Shard will loose it's connections if it's Size is less then defined value.\n" +
" Random: Shard will loose it's connections if it's random value in range from 0 to 100 is less then defined value.");
static GUIContent gui_clp_str = new GUIContent ("Start", "Defines start value in percentage relative to whole range of picked type.");
static GUIContent gui_clp_end = new GUIContent ("End", "Defines end value in percentage relative to whole range of picked type.");
static GUIContent gui_clp_step = new GUIContent ("Steps", "Amount of times when defined threshold value will be set during Duration period.");
static GUIContent gui_clp_dur = new GUIContent ("Duration", "Time which it will take Start value to be increased to End value.");
static GUIContent gui_clp_var = new GUIContent ("Variation", "Percentage Variation for By Area and By Size collapse.");
static GUIContent gui_clp_seed = new GUIContent ("Seed", "Seed for Random collapse.");
static GUIContent gui_ref = new GUIContent ("Reference Demolition", "");
static GUIContent gui_ref_ref = new GUIContent ("Reference", "");
static GUIContent gui_ref_lst = new GUIContent ("Random List", "");
static GUIContent gui_ref_act = new GUIContent ("Action", "");
static GUIContent gui_ref_add = new GUIContent ("Add Rigid", "Add RayFire Rigid component to reference with mesh.");
static GUIContent gui_ref_scl = new GUIContent ("Inherit Scale", "");
static GUIContent gui_ref_mat = new GUIContent ("Inherit Materials", "");
static GUIContent gui_mat = new GUIContent ("Materials", "");
static GUIContent gui_mat_scl = new GUIContent ("Mapping", "Mapping scale for inner surface");
static GUIContent gui_mat_inn = new GUIContent ("Inner", "Material for inner fragments surface");
static GUIContent gui_mat_out = new GUIContent ("Outer", "Material for outer fragments surface");
static GUIContent gui_dmg = new GUIContent ("Damage", "Allows to demolish object by it's own floating Damage value.");
static GUIContent gui_dmg_en = new GUIContent ("Enable", "");
static GUIContent gui_dmg_max = new GUIContent ("Max Damage", "Defines maximum allowed damage for object to be demolished.");
static GUIContent gui_dmg_cur = new GUIContent ("Current Damage", "Shows current damage value. Can be increased by public method: \nApplyDamage(float damageValue, Vector3 damagePosition)");
static GUIContent gui_dmg_col = new GUIContent ("Collect", "Allows to accumulate damage value by collisions during dynamic simulation.");
static GUIContent gui_dmg_mul = new GUIContent ("Multiplier", "Multiplier for every collision damage.");
static GUIContent gui_dmg_sh = new GUIContent ("To Shards", "Apply damage to Connected Cluster shards.");
static GUIContent gui_fade = new GUIContent ("Fading", "");
static GUIContent gui_fade_dml = new GUIContent ("On Demolition", "");
static GUIContent gui_fade_act = new GUIContent ("On Activation", "");
static GUIContent gui_fade_ofs = new GUIContent ("By Offset", "");
static GUIContent gui_fade_tp = new GUIContent ("Type", "");
static GUIContent gui_fade_tm = new GUIContent ("Time", "Fade duration time.");
static GUIContent gui_fade_lf_tp = new GUIContent ("Type", "");
static GUIContent gui_fade_lf_tm = new GUIContent ("Time", "Time which object will be simulated before start to fade.");
static GUIContent gui_fade_lf_vr = new GUIContent ("Variation", "");
static GUIContent gui_fade_sz = new GUIContent ("Size", "Fade won't affect objects with size bigger than this value. Disabled if set to 0.");
static GUIContent gui_fade_sh = new GUIContent ("Shards", "Fade won't affect Connected clusters with shard amount bigger than this value. Disabled if set to 0.");
static GUIContent gui_res = new GUIContent ("Reset", "");
static GUIContent gui_res_tm = new GUIContent ("Transform", "Reset transform to position and rotation when object was initialized.");
static GUIContent gui_res_dm = new GUIContent ("Damage", "Reset damage value.");
static GUIContent gui_res_cn = new GUIContent ("Connectivity", "Reset Connectivity.");
static GUIContent gui_res_ac = new GUIContent ("Action", "");
static GUIContent gui_res_dl = new GUIContent ("Destroy Delay", "Object will be destroyed after defined delay.");
static GUIContent gui_res_ms = new GUIContent ("Mesh", "");
static GUIContent gui_res_fr = new GUIContent ("Fragments", "");
static GUIStyle damageStyle = new GUIStyle();
/// /////////////////////////////////////////////////////////
/// Enable
/// /////////////////////////////////////////////////////////
private void OnEnable()
{
refsProp = serializedObject.FindProperty("referenceDemolition.randomList");
refsList = new ReorderableList(serializedObject, refsProp, true, true, true, true);
refsList.drawElementCallback = DrawRefListItems;
refsList.drawHeaderCallback = DrawRefHeader;
refsList.onAddCallback = AddRed;
refsList.onRemoveCallback = RemoveRef;
if (EditorPrefs.HasKey ("rf_rp") == true) exp_phy = EditorPrefs.GetBool ("rf_rp");
if (EditorPrefs.HasKey ("rf_ra") == true) exp_act = EditorPrefs.GetBool ("rf_ra");
if (EditorPrefs.HasKey ("rf_rl") == true) exp_lim = EditorPrefs.GetBool ("rf_rl");
if (EditorPrefs.HasKey ("rf_rm") == true) exp_msh = EditorPrefs.GetBool ("rf_rm");
if (EditorPrefs.HasKey ("rf_rc") == true) exp_cls = EditorPrefs.GetBool ("rf_rc");
if (EditorPrefs.HasKey ("rf_rp") == true) exp_clp = EditorPrefs.GetBool ("rf_rp");
if (EditorPrefs.HasKey ("rf_rr") == true) exp_ref = EditorPrefs.GetBool ("rf_rr");
if (EditorPrefs.HasKey ("rf_rm") == true) exp_mat = EditorPrefs.GetBool ("rf_rm");
if (EditorPrefs.HasKey ("rf_rd") == true) exp_dmg = EditorPrefs.GetBool ("rf_rd");
if (EditorPrefs.HasKey ("rf_rf") == true) exp_fade = EditorPrefs.GetBool ("rf_rf");
if (EditorPrefs.HasKey ("rf_re") == true) exp_res = EditorPrefs.GetBool ("rf_re");
}
/// /////////////////////////////////////////////////////////
/// Main
/// /////////////////////////////////////////////////////////
void UI_Main()
{
GUILayout.Label (" Main", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.initialization = (RayfireRigid.InitType)EditorGUILayout.EnumPopup (gui_mn_ini, rigid.initialization);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.initialization = rigid.initialization;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.objectType = (ObjectType)EditorGUILayout.EnumPopup (gui_mn_obj, rigid.objectType);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.objectType = rigid.objectType;
SetDirty (scr);
}
}
/// /////////////////////////////////////////////////////////
/// Simulation
/// /////////////////////////////////////////////////////////
void UI_Simulation()
{
GUILayout.Space (space);
GUILayout.Label (" Simulation", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.simulationType = (SimType)EditorGUILayout.EnumPopup (gui_mn_sim, rigid.simulationType);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.simulationType = rigid.simulationType;
SetDirty (scr);
}
GUILayout.Space (space);
UI_Physic();
if (ActivatableState() == false)
return;
GUILayout.Space (space);
UI_Activation();
}
void UI_Physic()
{
SetFoldoutPref (ref exp_phy, "rf_rp", gui_phy, true);
if (exp_phy == true)
{
EditorGUI.indentLevel++;
GUILayout.Space (space);
GUILayout.Label (" Material", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.mt = (MaterialType)EditorGUILayout.EnumPopup (gui_phy_mtp, rigid.physics.mt);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.physics.mt = rigid.physics.mt;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.material = (PhysicMaterial)EditorGUILayout.ObjectField (gui_phy_mat, rigid.physics.material, typeof(PhysicMaterial), true);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.physics.material = rigid.physics.material;
SetDirty (scr);
}
GUILayout.Space (space);
GUILayout.Label (" Mass", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.massBy = (MassType)EditorGUILayout.EnumPopup (gui_phy_mby, rigid.physics.massBy);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.physics.massBy = rigid.physics.massBy;
SetDirty (scr);
}
if (rigid.physics.massBy == MassType.MassProperty)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.mass = EditorGUILayout.Slider (gui_phy_mss, rigid.physics.mass, 0.1f, 500f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.physics.mass = rigid.physics.mass;
SetDirty (scr);
}
}
GUILayout.Space (space);
GUILayout.Label (" Collider", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.ct = (RFColliderType)EditorGUILayout.EnumPopup (gui_phy_ctp, rigid.physics.ct);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.physics.ct = rigid.physics.ct;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.pc = EditorGUILayout.Toggle (gui_phy_pln, rigid.physics.pc);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.physics.pc = rigid.physics.pc;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.ine = EditorGUILayout.Toggle (gui_phy_ign, rigid.physics.ine);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.physics.ine = rigid.physics.ine;
SetDirty (scr);
}
GUILayout.Space (space);
GUILayout.Label (" Other", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.gr = EditorGUILayout.Toggle (gui_phy_grv, rigid.physics.gr);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.physics.gr = rigid.physics.gr;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.si = EditorGUILayout.IntSlider (gui_phy_slv, rigid.physics.si, 1, 20);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.physics.si = rigid.physics.si;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.st = EditorGUILayout.Slider (gui_phy_slt, rigid.physics.st, 0.001f, 0.1f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.physics.st = rigid.physics.st;
SetDirty (scr);
}
GUILayout.Space (space);
GUILayout.Label (" Fragments", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.physics.dm = EditorGUILayout.Slider (gui_phy_dmp, rigid.physics.dm, 0f, 1f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.physics.dm = rigid.physics.dm;
SetDirty (scr);
}
EditorGUI.indentLevel--;
}
}
void UI_Activation()
{
SetFoldoutPref (ref exp_act, "rf_ra", gui_act, true);
if (exp_act == true)
{
EditorGUI.indentLevel++;
GUILayout.Space (space);
GUILayout.Label (" Activation By", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.off = EditorGUILayout.Slider (gui_act_ofs, rigid.activation.off, 0, 10f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.activation.off = rigid.activation.off;
SetDirty (scr);
}
GUILayout.Space (space);
if (rigid.activation.off > 0)
{
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
rigid.activation.loc = EditorGUILayout.Toggle (gui_act_loc, rigid.activation.loc);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.loc = rigid.activation.loc;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.indentLevel--;
}
EditorGUI.BeginChangeCheck();
rigid.activation.vel = EditorGUILayout.Slider (gui_act_vel, rigid.activation.vel, 0, 5f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.vel = rigid.activation.vel;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.dmg = EditorGUILayout.Slider (gui_act_dmg, rigid.activation.dmg, 0, 100f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.activation.dmg = rigid.activation.dmg;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.act = EditorGUILayout.Toggle (gui_act_act, rigid.activation.act);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.act = rigid.activation.act;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.imp = EditorGUILayout.Toggle (gui_act_imp, rigid.activation.imp);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.imp = rigid.activation.imp;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.con = EditorGUILayout.Toggle (gui_act_con, rigid.activation.con);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.con = rigid.activation.con;
SetDirty (scr);
}
if (rigid.activation.con == true)
{
EditorGUI.indentLevel++;
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.uny = EditorGUILayout.Toggle (gui_act_uny, rigid.activation.uny);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.uny = rigid.activation.uny;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.atb = EditorGUILayout.Toggle (gui_act_acd, rigid.activation.atb);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.atb = rigid.activation.atb;
SetDirty (scr);
}
EditorGUI.indentLevel--;
}
GUILayout.Space (space);
GUILayout.Label (" Post Activation", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.l = EditorGUILayout.Toggle (gui_act_l, rigid.activation.l);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.l = rigid.activation.l;
SetDirty (scr);
}
if (rigid.activation.l == true)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.activation.lay = EditorGUILayout.LayerField (gui_act_lay, rigid.activation.lay);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.activation.lay = rigid.activation.lay;
SetDirty (scr);
}
}
EditorGUI.indentLevel--;
}
}
bool ActivatableState()
{
foreach (RayfireRigid scr in targets)
if (ActivatableState(scr) == true)
return true;
return false;
}
static bool ActivatableState(RayfireRigid scr)
{
if (scr.simulationType == SimType.Inactive || scr.simulationType == SimType.Kinematic)
return true;
if (scr.meshDemolition.sim == FragSimType.Inactive || scr.meshDemolition.sim == FragSimType.Kinematic)
return true;
return false;
}
/// /////////////////////////////////////////////////////////
/// Demolition
/// /////////////////////////////////////////////////////////
void UI_Demolition()
{
GUILayout.Space (space);
GUILayout.Label (" Demolition", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.demolitionType = (DemolitionType)EditorGUILayout.EnumPopup (gui_mn_dml, rigid.demolitionType);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.demolitionType = rigid.demolitionType;
SetDirty (scr);
}
if (rigid.objectType == ObjectType.MeshRoot || rigid.demolitionType != DemolitionType.None)
UI_Limitations();
if (MeshState() == true && rigid.demolitionType != DemolitionType.None)
UI_Mesh();
if (rigid.IsCluster == true || rigid.meshDemolition.cls == true || rigid.objectType == ObjectType.MeshRoot)
UI_Cluster();
if (rigid.demolitionType == DemolitionType.ReferenceDemolition)
UI_Reference();
if (MeshState() == true)
UI_Materials();
UI_Damage();
}
bool DemolishableState()
{
foreach (RayfireRigid scr in targets)
if (DemolishableState(scr) == true)
return true;
return false;
}
static bool DemolishableState(RayfireRigid scr)
{
if (scr.demolitionType != DemolitionType.None)
return true;
return false;
}
bool MeshState()
{
foreach (RayfireRigid scr in targets)
if (MeshState(scr) == true)
return true;
return false;
}
static bool MeshState(RayfireRigid scr)
{
if (scr.objectType == ObjectType.Mesh ||
scr.objectType == ObjectType.MeshRoot ||
scr.objectType == ObjectType.SkinnedMesh)
return true;
if (scr.clusterDemolition.shardDemolition == true)
return true;
return false;
}
/// /////////////////////////////////////////////////////////
/// Limitations
/// /////////////////////////////////////////////////////////
void UI_Limitations()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_lim, "rf_rl", gui_lim, true);
if (exp_lim == true)
{
EditorGUI.indentLevel++;
GUILayout.Space (space);
GUILayout.Label (" Collision", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.col = EditorGUILayout.Toggle (gui_lim_col, rigid.limitations.col);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.limitations.col = rigid.limitations.col;
SetDirty (scr);
}
if (rigid.limitations.col == true)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.sol = EditorGUILayout.Slider (gui_lim_sol, rigid.limitations.sol, 0, 10f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.limitations.sol = rigid.limitations.sol;
SetDirty (scr);
}
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.tag = EditorGUILayout.TagField (gui_lim_tag, rigid.limitations.tag);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.limitations.tag = rigid.limitations.tag;
SetDirty (scr);
}
GUILayout.Space (space);
GUILayout.Label (" Other", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.depth = EditorGUILayout.IntSlider (gui_lim_dep, rigid.limitations.depth, 0, 7);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.limitations.depth = rigid.limitations.depth;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.time = EditorGUILayout.Slider (gui_lim_tim, rigid.limitations.time, 0.05f, 10f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.limitations.time = rigid.limitations.time;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.size = EditorGUILayout.Slider (gui_lim_siz, rigid.limitations.size, 0.01f, 5f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.limitations.size = rigid.limitations.size;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.vis = EditorGUILayout.Toggle (gui_lim_vis, rigid.limitations.vis);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.limitations.vis = rigid.limitations.vis;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.limitations.bld = EditorGUILayout.Toggle (gui_lim_slc, rigid.limitations.bld);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.limitations.bld = rigid.limitations.bld;
SetDirty (scr);
}
EditorGUI.indentLevel--;
}
}
/// /////////////////////////////////////////////////////////
/// Mesh
/// /////////////////////////////////////////////////////////
void UI_Mesh()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_msh, "rf_rm", gui_msh, true);
if (exp_msh == true)
{
EditorGUI.indentLevel++;
UI_Mesh_Frags();
GUILayout.Space (space);
GUILayout.Label (" Advanced", EditorStyles.boldLabel);
GUILayout.Space (space);
UI_Mesh_Adv();
GUILayout.Space (space);
UI_Mesh_Runtime();
GUILayout.Space (space);
UI_Mesh_Props();
EditorGUI.indentLevel--;
}
}
void UI_Mesh_Frags ()
{
GUILayout.Space (space);
GUILayout.Label (" Fragments", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.am = EditorGUILayout.IntSlider (gui_msh_am, rigid.meshDemolition.am, 2, 300);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.am = rigid.meshDemolition.am;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.var = EditorGUILayout.IntSlider (gui_msh_vr, rigid.meshDemolition.var, 0, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.var = rigid.meshDemolition.var;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.dpf = EditorGUILayout.Slider (gui_msh_dp, rigid.meshDemolition.dpf, 0.01f, 1f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.dpf = rigid.meshDemolition.dpf;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.bias = EditorGUILayout.Slider (gui_msh_cb, rigid.meshDemolition.bias, 0, 1f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.bias = rigid.meshDemolition.bias;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.sd = EditorGUILayout.IntSlider (gui_msh_sd, rigid.meshDemolition.sd, 0, 50);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.sd = rigid.meshDemolition.sd;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.use = EditorGUILayout.Toggle (gui_msh_sh, rigid.meshDemolition.use);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.use = rigid.meshDemolition.use;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.cld = EditorGUILayout.Toggle (gui_msh_ch, rigid.meshDemolition.cld);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.cld = rigid.meshDemolition.cld;
SetDirty (scr);
}
}
void UI_Mesh_Adv()
{
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.cls = EditorGUILayout.Toggle (gui_msh_adv_cls, rigid.meshDemolition.cls);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.cls = rigid.meshDemolition.cls;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.sim = (FragSimType)EditorGUILayout.EnumPopup (gui_msh_adv_sim, rigid.meshDemolition.sim);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.sim = rigid.meshDemolition.sim;
SetDirty (scr);
}
}
void UI_Mesh_Runtime()
{
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.ch.tp = (CachingType)EditorGUILayout.EnumPopup (gui_msh_rnt, rigid.meshDemolition.ch.tp);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.ch.tp = rigid.meshDemolition.ch.tp;
SetDirty (scr);
}
if (rigid.meshDemolition.ch.tp == CachingType.Disable)
return;
EditorGUI.indentLevel++;
if (rigid.meshDemolition.ch.tp == CachingType.ByFrames)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.ch.frm = EditorGUILayout.IntSlider (gui_msh_rnt_fr, rigid.meshDemolition.ch.frm, 2, 300);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.ch.frm = rigid.meshDemolition.ch.frm;
SetDirty (scr);
}
}
if (rigid.meshDemolition.ch.tp == CachingType.ByFragmentsPerFrame)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.ch.frg = EditorGUILayout.IntSlider (gui_msh_rnt_fg, rigid.meshDemolition.ch.frg, 1, 20);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.ch.frg = rigid.meshDemolition.ch.frg;
SetDirty (scr);
}
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.ch.skp = EditorGUILayout.Toggle (gui_msh_rnt_sk, rigid.meshDemolition.ch.skp);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.ch.skp = rigid.meshDemolition.ch.skp;
SetDirty (scr);
}
EditorGUI.indentLevel--;
}
void UI_Mesh_Props()
{
exp_prp = EditorGUILayout.Foldout (exp_prp, gui_msh_adv, true);
if (exp_prp == true)
{
GUILayout.Space (space);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.prp.rem = EditorGUILayout.Toggle (gui_msh_adv_rem, rigid.meshDemolition.prp.rem);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.prp.rem = rigid.meshDemolition.prp.rem;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.inp = (RFDemolitionMesh.MeshInputType)EditorGUILayout.EnumPopup (gui_msh_adv_inp, rigid.meshDemolition.inp);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.inp = rigid.meshDemolition.inp;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.prp.col = (RFColliderType)EditorGUILayout.EnumPopup (gui_msh_adv_col, rigid.meshDemolition.prp.col);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.prp.col = rigid.meshDemolition.prp.col;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.prp.szF = EditorGUILayout.Slider (gui_msh_adv_szl, rigid.meshDemolition.prp.szF, 0, 10);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.prp.szF = rigid.meshDemolition.prp.szF;
SetDirty (scr);
}
UI_Dml_Lay_Tag();
EditorGUI.indentLevel--;
}
}
void UI_Dml_Lay_Tag()
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.prp.l = EditorGUILayout.Toggle (gui_msh_adv_l, rigid.meshDemolition.prp.l);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.prp.l = rigid.meshDemolition.prp.l;
SetDirty (scr);
}
if (rigid.meshDemolition.prp.l == false)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.prp.lay = EditorGUILayout.LayerField (gui_msh_adv_lay, rigid.meshDemolition.prp.lay);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.prp.lay = rigid.meshDemolition.prp.lay;
SetDirty (scr);
}
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.prp.t = EditorGUILayout.Toggle (gui_msh_adv_t, rigid.meshDemolition.prp.t);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.prp.t = rigid.meshDemolition.prp.t;
SetDirty (scr);
}
if (rigid.meshDemolition.prp.t == false)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.meshDemolition.prp.tag = EditorGUILayout.TagField (gui_msh_adv_tag, rigid.meshDemolition.prp.tag);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.meshDemolition.prp.tag = rigid.meshDemolition.prp.tag;
SetDirty (scr);
}
}
}
/// /////////////////////////////////////////////////////////
/// Cluster
/// /////////////////////////////////////////////////////////
void UI_Cluster()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_cls, "rf_rc", gui_cls, true);
if (exp_cls == true)
{
EditorGUI.indentLevel++;
UI_Cluster_Props();
GUILayout.Space (space);
UI_Cluster_Filters();
GUILayout.Space (space);
UI_Cluster_Dist();
GUILayout.Space (space);
UI_Cluster_Shard();
GUILayout.Space (space);
UI_Cluster_Cls();
GUILayout.Space (space);
UI_Cluster_Collapse();
GUILayout.Space (space);
GUILayout.Label (" Layer and Tag", EditorStyles.boldLabel);
UI_Dml_Lay_Tag();
EditorGUI.indentLevel--;
}
}
void UI_Cluster_Props()
{
GUILayout.Space (space);
GUILayout.Label (" Properties", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.connectivity = (ConnectivityType)EditorGUILayout.EnumPopup (gui_cls_conn, rigid.clusterDemolition.connectivity);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.connectivity = rigid.clusterDemolition.connectivity;
SetDirty (scr);
}
}
void UI_Cluster_Filters ()
{
GUILayout.Space (space);
GUILayout.Label (" Filters", EditorStyles.boldLabel);
GUILayout.Space (space);
if (rigid.clusterDemolition.connectivity != ConnectivityType.ByBoundingBox)
{
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.minimumArea = EditorGUILayout.Slider (gui_cls_fl_ar, rigid.clusterDemolition.minimumArea, 0, 1f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.minimumArea = rigid.clusterDemolition.minimumArea;
SetDirty (scr);
}
GUILayout.Space (space);
}
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.minimumSize = EditorGUILayout.Slider (gui_cls_fl_sz, rigid.clusterDemolition.minimumSize, 0, 10f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.minimumSize = rigid.clusterDemolition.minimumSize;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.percentage = EditorGUILayout.IntSlider (gui_cls_fl_pr, rigid.clusterDemolition.percentage, 0, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.percentage = rigid.clusterDemolition.percentage;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.seed = EditorGUILayout.IntSlider (gui_cls_fl_sd, rigid.clusterDemolition.seed, 0, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.seed = rigid.clusterDemolition.seed;
SetDirty (scr);
}
}
void UI_Cluster_Dist()
{
GUILayout.Space (space);
GUILayout.Label (" Demolition Distance", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.type = (RFDemolitionCluster.RFDetachType)EditorGUILayout.EnumPopup (gui_cls_ds_tp, rigid.clusterDemolition.type);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.type = rigid.clusterDemolition.type;
SetDirty (scr);
}
GUILayout.Space (space);
if (rigid.clusterDemolition.type == RFDemolitionCluster.RFDetachType.RatioToSize)
{
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.ratio = EditorGUILayout.IntSlider (gui_cls_ds_rt, rigid.clusterDemolition.ratio, 1, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.ratio = rigid.clusterDemolition.ratio;
SetDirty (scr);
}
}
else
{
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.units = EditorGUILayout.Slider (gui_cls_ds_un, rigid.clusterDemolition.units, 0, 10f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.units = rigid.clusterDemolition.units;
SetDirty (scr);
}
}
}
void UI_Cluster_Shard()
{
GUILayout.Space (space);
GUILayout.Label (" Shards", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.shardArea = EditorGUILayout.IntSlider (gui_cls_sh_ar, rigid.clusterDemolition.shardArea, 0, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.shardArea = rigid.clusterDemolition.shardArea;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.shardDemolition = EditorGUILayout.Toggle (gui_cls_sh_dm, rigid.clusterDemolition.shardDemolition);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.shardDemolition = rigid.clusterDemolition.shardDemolition;
SetDirty (scr);
}
}
void UI_Cluster_Cls()
{
GUILayout.Space (space);
GUILayout.Label (" Clusters", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.minAmount = EditorGUILayout.IntSlider (gui_cls_min, rigid.clusterDemolition.minAmount, 1, 20);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.minAmount = rigid.clusterDemolition.minAmount;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.maxAmount = EditorGUILayout.IntSlider (gui_cls_max, rigid.clusterDemolition.maxAmount, 1, 20);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.maxAmount = rigid.clusterDemolition.maxAmount;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.demolishable = EditorGUILayout.Toggle (gui_cls_dml, rigid.clusterDemolition.demolishable);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.demolishable = rigid.clusterDemolition.demolishable;
SetDirty (scr);
}
}
void UI_Cluster_Collapse()
{
GUILayout.Space (space);
GUILayout.Label (" Collapse", EditorStyles.boldLabel);
GUILayout.Space (space);
SetFoldoutPref (ref exp_clp, "rf_rp", gui_msh_adv, true);
if (exp_clp == true)
{
GUILayout.Space (space);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.collapse.type = (RFCollapse.RFCollapseType)EditorGUILayout.EnumPopup (gui_clp_type, rigid.clusterDemolition.collapse.type);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.collapse.type = rigid.clusterDemolition.collapse.type;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.collapse.start = EditorGUILayout.IntSlider (gui_clp_str, rigid.clusterDemolition.collapse.start, 0, 99);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.collapse.start = rigid.clusterDemolition.collapse.start;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.collapse.end = EditorGUILayout.IntSlider (gui_clp_end, rigid.clusterDemolition.collapse.end, 1, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.collapse.end = rigid.clusterDemolition.collapse.end;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.collapse.steps = EditorGUILayout.IntSlider (gui_clp_step, rigid.clusterDemolition.collapse.steps, 1, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.collapse.steps = rigid.clusterDemolition.collapse.steps;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.collapse.duration = EditorGUILayout.Slider (gui_clp_dur, rigid.clusterDemolition.collapse.duration, 0, 60f);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.collapse.duration = rigid.clusterDemolition.collapse.duration;
SetDirty (scr);
}
// Variation
if (rigid.clusterDemolition.collapse.type != RFCollapse.RFCollapseType.Random)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.collapse.var = EditorGUILayout.IntSlider (gui_clp_var, rigid.clusterDemolition.collapse.var, 0, 100);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.collapse.var = rigid.clusterDemolition.collapse.var;
SetDirty (scr);
}
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.collapse.seed = EditorGUILayout.IntSlider (gui_clp_seed, rigid.clusterDemolition.collapse.seed, 0, 99);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.clusterDemolition.collapse.seed = rigid.clusterDemolition.collapse.seed;
SetDirty (scr);
}
EditorGUI.indentLevel--;
}
}
/// /////////////////////////////////////////////////////////
/// Reference
/// /////////////////////////////////////////////////////////
void UI_Reference()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_ref, "rf_rr", gui_ref, true);
if (exp_ref == true)
{
EditorGUI.indentLevel++;
UI_Reference_Props();
GUILayout.Space (space);
UI_Reference_Source();
EditorGUI.indentLevel--;
}
}
void UI_Reference_Props()
{
GUILayout.Space (space);
GUILayout.Label (" Properties", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.referenceDemolition.action = (RFReferenceDemolition.ActionType)EditorGUILayout.EnumPopup (gui_ref_act, rigid.referenceDemolition.action);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.referenceDemolition.action = rigid.referenceDemolition.action;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.referenceDemolition.addRigid = EditorGUILayout.Toggle (gui_ref_add, rigid.referenceDemolition.addRigid);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.referenceDemolition.addRigid = rigid.referenceDemolition.addRigid;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.referenceDemolition.inheritScale = EditorGUILayout.Toggle (gui_ref_scl, rigid.referenceDemolition.inheritScale);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.referenceDemolition.inheritScale = rigid.referenceDemolition.inheritScale;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.referenceDemolition.inheritMaterials = EditorGUILayout.Toggle (gui_ref_mat, rigid.referenceDemolition.inheritMaterials);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.referenceDemolition.inheritMaterials = rigid.referenceDemolition.inheritMaterials;
SetDirty (scr);
}
GUILayout.Space (space);
}
void UI_Reference_Source()
{
GUILayout.Space (space);
GUILayout.Label (" Source", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.referenceDemolition.reference = (GameObject)EditorGUILayout.ObjectField (gui_ref_ref, rigid.referenceDemolition.reference, typeof(GameObject), true);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.referenceDemolition.reference = rigid.referenceDemolition.reference;
SetDirty (scr);
}
GUILayout.Space (space);
serializedObject.Update();
refsList.DoLayoutList();
serializedObject.ApplyModifiedProperties();
}
void DrawRefListItems(Rect rect, int index, bool isActive, bool isFocused)
{
SerializedProperty element = refsList.serializedProperty.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(new Rect(rect.x, rect.y+2, EditorGUIUtility.currentViewWidth - 80f, EditorGUIUtility.singleLineHeight), element, GUIContent.none);
}
void DrawRefHeader(Rect rect)
{
rect.x += 10;
EditorGUI.LabelField(rect, gui_ref_lst);
}
void AddRed(ReorderableList list)
{
if (rigid.referenceDemolition.randomList == null)
rigid.referenceDemolition.randomList = new List<GameObject>();
rigid.referenceDemolition.randomList.Add (null);
list.index = list.count;
}
void RemoveRef(ReorderableList list)
{
if (rigid.referenceDemolition.randomList != null)
{
rigid.referenceDemolition.randomList.RemoveAt (list.index);
list.index = list.index - 1;
}
}
/// /////////////////////////////////////////////////////////
/// Materials
/// /////////////////////////////////////////////////////////
void UI_Materials()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_mat, "rf_rm", gui_mat, true);
if (exp_mat == true)
{
EditorGUI.indentLevel++;
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.materials.mScl = EditorGUILayout.Slider (gui_mat_scl, rigid.materials.mScl, 0.01f, 2f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.materials.mScl = rigid.materials.mScl;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.materials.iMat = (Material)EditorGUILayout.ObjectField (gui_mat_inn, rigid.materials.iMat, typeof(Material), true);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.materials.iMat = rigid.materials.iMat;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.materials.oMat = (Material)EditorGUILayout.ObjectField (gui_mat_out, rigid.materials.oMat, typeof(Material), true);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.materials.oMat = rigid.materials.oMat;
SetDirty (scr);
}
EditorGUI.indentLevel--;
}
}
/// /////////////////////////////////////////////////////////
/// Damage
/// /////////////////////////////////////////////////////////
void UI_Damage()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_dmg, "rf_rd", gui_dmg, true);
if (exp_dmg == true)
{
EditorGUI.indentLevel++;
UI_Damage_Props();
GUILayout.Space (space);
UI_Damage_Coll();
EditorGUI.indentLevel--;
}
}
void UI_Damage_Props()
{
GUILayout.Space (space);
GUILayout.Label (" Properties", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.damage.en = EditorGUILayout.Toggle (gui_dmg_en, rigid.damage.en);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.damage.en = rigid.damage.en;
SetDirty (scr);
}
if (rigid.objectType == ObjectType.ConnectedCluster)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.damage.shr = EditorGUILayout.Toggle (gui_dmg_sh, rigid.damage.shr);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.damage.shr = rigid.damage.shr;
SetDirty (scr);
}
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.damage.max = EditorGUILayout.FloatField (gui_dmg_max, rigid.damage.max);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.damage.max = rigid.damage.max;
SetDirty (scr);
}
if (rigid.objectType == ObjectType.ConnectedCluster && rigid.damage.shr == true)
{
// To Damage preview
}
else
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.damage.cur = EditorGUILayout.FloatField (gui_dmg_cur, rigid.damage.cur);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.damage.cur = rigid.damage.cur;
SetDirty (scr);
}
}
}
void UI_Damage_Coll()
{
GUILayout.Space (space);
GUILayout.Label (" Collision", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.damage.col = EditorGUILayout.Toggle (gui_dmg_col, rigid.damage.col);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.damage.col = rigid.damage.col;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.damage.mlt = EditorGUILayout.Slider (gui_dmg_mul, rigid.damage.mlt, 0.01f, 10f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.damage.mlt = rigid.damage.mlt;
SetDirty (scr);
}
}
/// /////////////////////////////////////////////////////////
/// Fade
/// /////////////////////////////////////////////////////////
void UI_Fade()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_fade, "rf_rf", gui_fade, true);
if (exp_fade == true)
{
EditorGUI.indentLevel++;
UI_Fade_Init();
GUILayout.Space (space);
UI_Fade_Type();
GUILayout.Space (space);
UI_Fade_Life();
GUILayout.Space (space);
UI_Fade_Filt();
EditorGUI.indentLevel--;
}
}
void UI_Fade_Init()
{
GUILayout.Space (space);
GUILayout.Label (" Initiate", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.onDemolition = EditorGUILayout.Toggle (gui_fade_dml, rigid.fading.onDemolition);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.onDemolition = rigid.fading.onDemolition;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.onActivation = EditorGUILayout.Toggle (gui_fade_act, rigid.fading.onActivation);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.onActivation = rigid.fading.onActivation;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.byOffset = EditorGUILayout.Slider (gui_fade_ofs, rigid.fading.byOffset, 0f, 20f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.byOffset = rigid.fading.byOffset;
SetDirty (scr);
}
}
void UI_Fade_Type()
{
GUILayout.Space (space);
GUILayout.Label (" Type", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.fadeType = (FadeType)EditorGUILayout.EnumPopup (gui_fade_tp, rigid.fading.fadeType);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.fadeType = rigid.fading.fadeType;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.fadeTime = EditorGUILayout.Slider (gui_fade_tm, rigid.fading.fadeTime, 1f, 20f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.fadeTime = rigid.fading.fadeTime;
SetDirty (scr);
}
}
void UI_Fade_Life()
{
GUILayout.Space (space);
GUILayout.Label (" Life", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.lifeType = (RFFadeLifeType)EditorGUILayout.EnumPopup (gui_fade_lf_tp, rigid.fading.lifeType);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.lifeType = rigid.fading.lifeType;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.lifeTime = EditorGUILayout.Slider (gui_fade_lf_tm, rigid.fading.lifeTime, 0f, 90f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.lifeTime = rigid.fading.lifeTime;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.lifeVariation = EditorGUILayout.Slider (gui_fade_lf_vr, rigid.fading.lifeVariation, 0f, 20f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.lifeVariation = rigid.fading.lifeVariation;
SetDirty (scr);
}
}
void UI_Fade_Filt()
{
GUILayout.Space (space);
GUILayout.Label (" Filters", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.sizeFilter = EditorGUILayout.Slider (gui_fade_sz, rigid.fading.sizeFilter, 0f, 20f);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.sizeFilter = rigid.fading.sizeFilter;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.fading.shardAmount = EditorGUILayout.IntSlider (gui_fade_sh, rigid.fading.shardAmount, 0, 50);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.fading.shardAmount = rigid.fading.shardAmount;
SetDirty (scr);
}
}
/// /////////////////////////////////////////////////////////
/// Reset
/// /////////////////////////////////////////////////////////
void UI_Reset()
{
GUILayout.Space (space);
SetFoldoutPref (ref exp_res, "rf_re", gui_res, true);
if (exp_res == true )
{
EditorGUI.indentLevel++;
UI_Reset_Types();
GUILayout.Space (space);
if (rigid.demolitionType != DemolitionType.None)
{
UI_Reset_Dml();
GUILayout.Space (space);
if (ReuseState (rigid) == true)
UI_Reset_Reuse();
}
EditorGUI.indentLevel--;
}
}
void UI_Reset_Types()
{
GUILayout.Space (space);
GUILayout.Label (" Reset", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.reset.transform = EditorGUILayout.Toggle (gui_res_tm, rigid.reset.transform);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.reset.transform = rigid.reset.transform;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.reset.damage = EditorGUILayout.Toggle (gui_res_dm, rigid.reset.damage);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.reset.damage = rigid.reset.damage;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.reset.connectivity = EditorGUILayout.Toggle (gui_res_cn, rigid.reset.connectivity);
if (EditorGUI.EndChangeCheck())
foreach (RayfireRigid scr in targets)
{
scr.reset.connectivity = rigid.reset.connectivity;
SetDirty (scr);
}
}
void UI_Reset_Dml()
{
GUILayout.Space (space);
GUILayout.Label (" Demolition", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.reset.action = (RFReset.PostDemolitionType)EditorGUILayout.EnumPopup (gui_res_ac, rigid.reset.action);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.reset.action = rigid.reset.action;
SetDirty (scr);
}
if (rigid.reset.action == RFReset.PostDemolitionType.DestroyWithDelay)
{
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.reset.destroyDelay = EditorGUILayout.Slider (gui_res_dl, rigid.reset.destroyDelay, 0, 60);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.reset.destroyDelay = rigid.reset.destroyDelay;
SetDirty (scr);
}
}
}
void UI_Reset_Reuse()
{
if (rigid.reset.action == RFReset.PostDemolitionType.DeactivateToReset)
{
GUILayout.Space (space);
GUILayout.Label (" Reuse", EditorStyles.boldLabel);
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.reset.mesh = (RFReset.MeshResetType)EditorGUILayout.EnumPopup (gui_res_ms, rigid.reset.mesh);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.reset.mesh = rigid.reset.mesh;
SetDirty (scr);
}
GUILayout.Space (space);
EditorGUI.BeginChangeCheck();
rigid.reset.fragments = (RFReset.FragmentsResetType)EditorGUILayout.EnumPopup (gui_res_fr, rigid.reset.fragments);
if (EditorGUI.EndChangeCheck() == true)
foreach (RayfireRigid scr in targets)
{
scr.reset.fragments = rigid.reset.fragments;
SetDirty (scr);
}
}
}
bool ReuseState(RayfireRigid scr)
{
if (scr.objectType == ObjectType.Mesh || scr.objectType == ObjectType.MeshRoot)
return true;
if (scr.clusterDemolition.shardDemolition == true)
return true;
return false;
}
/// /////////////////////////////////////////////////////////
/// Inspector
/// /////////////////////////////////////////////////////////
public override void OnInspectorGUI()
{
rigid = target as RayfireRigid;
if (rigid == null)
return;
// Space
GUILayout.Space (8);
// Initialize
if (Application.isPlaying == true)
{
if (rigid.initialized == false)
{
if (GUILayout.Button ("Initialize", GUILayout.Height (25)))
foreach (var targ in targets)
if (targ as RayfireRigid != null)
if ((targ as RayfireRigid).initialized == false)
(targ as RayfireRigid).Initialize();
}
// Reuse
else
{
if (GUILayout.Button ("Reset Rigid", GUILayout.Height (25)))
foreach (var targ in targets)
if (targ as RayfireRigid != null)
if ((targ as RayfireRigid).initialized == true)
(targ as RayfireRigid).ResetRigid();
}
}
RigidManUI();
// Setup
if (Application.isPlaying == false)
{
// Clusters
if (rigid.objectType == ObjectType.MeshRoot)
{
GUILayout.Label (" MeshRoot", EditorStyles.boldLabel);
SetupUI();
}
}
// Clusters
if (rigid.IsCluster == true)
{
GUILayout.Label (" Cluster", EditorStyles.boldLabel);
if (Application.isPlaying == false)
SetupUI();
GUILayout.Space (1);
ClusterPreviewUI (rigid);
if (Application.isPlaying == true)
ClusterCollapseUI();
}
InfoUI();
GUILayout.Space (space);
UI_Main();
GUILayout.Space (space);
GUILayout.Space (space);
UI_Simulation();
GUILayout.Space (space);
GUILayout.Space (space);
UI_Demolition();
GUILayout.Space (space);
GUILayout.Space (space);
GUILayout.Label (" Common", EditorStyles.boldLabel);
UI_Fade();
UI_Reset();
GUILayout.Space (8);
}
/// /////////////////////////////////////////////////////////
/// Methods
/// /////////////////////////////////////////////////////////
void InfoUI()
{
// Cache info
if (rigid.HasMeshes == true)
GUILayout.Label (" Precached Unity Meshes: " + rigid.meshes.Length);
if (rigid.HasFragments == true)
GUILayout.Label (" Fragments: " + rigid.fragments.Count);
if (rigid.HasRfMeshes == true)
GUILayout.Label (" Precached Serialized Meshes: " + rigid.rfMeshes.Length);
// Demolition info
if (Application.isPlaying == true && rigid.enabled == true && rigid.initialized == true && rigid.objectType != ObjectType.MeshRoot)
{
// Space
GUILayout.Space (3);
// Info
GUILayout.Label ("Info", EditorStyles.boldLabel);
// Excluded
if (rigid.physics.exclude == true)
GUILayout.Label ("WARNING: Object excluded from simulation.");
// Size
GUILayout.Label (" Size: " + rigid.limitations.bboxSize.ToString());
// Demolition
GUILayout.Label (" Demolition depth: " + rigid.limitations.currentDepth.ToString() + "/" + rigid.limitations.depth.ToString());
// Damage
if (rigid.damage.en == true)
GUILayout.Label (" Damage applied: " + rigid.damage.cur.ToString() + "/" + rigid.damage.max.ToString());
// Fading
if (rigid.fading.state == 1)
GUILayout.Label (" Object about to fade...");
// Fading
if (rigid.fading.state == 2)
GUILayout.Label (" Fading in progress...");
// Bad mesh
if (rigid.meshDemolition.badMesh > RayfireMan.inst.advancedDemolitionProperties.badMeshTry)
GUILayout.Label (" Object has bad mesh and will not be demolished anymore");
}
// Mesh Root info
if (rigid.objectType == ObjectType.MeshRoot)
{
if (rigid.physics.HasIgnore == true)
GUILayout.Label (" Ignore Pairs: " + rigid.physics.ignoreList.Count / 2);
}
// Cluster info
if (rigid.objectType == ObjectType.NestedCluster || rigid.objectType == ObjectType.ConnectedCluster)
{
if (rigid.physics.clusterColliders != null && rigid.physics.clusterColliders.Count > 0)
{
if (rigid.clusterDemolition != null && rigid.clusterDemolition.cluster != null)
{
GUILayout.Label (" Cluster Colliders: " + rigid.physics.clusterColliders.Count);
if (rigid.objectType == ObjectType.ConnectedCluster)
{
GUILayout.Label (" Cluster Shards: " + rigid.clusterDemolition.cluster.shards.Count + "/" + rigid.clusterDemolition.am);
GUILayout.Label (" Amount Integrity: " + rigid.AmountIntegrity + "%");
}
if (rigid.physics.HasIgnore == true)
GUILayout.Label (" Ignore Pairs: " + rigid.physics.ignoreList.Count / 2);
}
}
}
}
void RigidManUI()
{
if (Application.isPlaying == true)
{
GUILayout.BeginHorizontal();
// Demolition
if (rigid.demolitionType != DemolitionType.None && rigid.objectType != ObjectType.MeshRoot)
{
if (GUILayout.Button ("Demolish", GUILayout.Height (25)))
Demolish();
}
// Activate
if (rigid.simulationType == SimType.Inactive || rigid.simulationType == SimType.Kinematic)
{
if (GUILayout.Button ("Activate", GUILayout.Height (25)))
Activate();
}
// Fade
if (GUILayout.Button ("Fade", GUILayout.Height (25)))
Fade();
EditorGUILayout.EndHorizontal();
}
}
void Demolish()
{
if (Application.isPlaying == true)
foreach (var targ in targets)
if (targ as RayfireRigid != null)
(targ as RayfireRigid).Demolish();
}
void Activate()
{
if (Application.isPlaying == true)
foreach (var targ in targets)
if (targ as RayfireRigid != null)
if ((targ as RayfireRigid).simulationType == SimType.Inactive || (targ as RayfireRigid).simulationType == SimType.Kinematic)
(targ as RayfireRigid).Activate();
}
void Fade()
{
if (Application.isPlaying == true)
foreach (var targ in targets)
if (targ as RayfireRigid != null)
(targ as RayfireRigid).Fade();
}
void SetupUI()
{
GUILayout.BeginHorizontal();
if (GUILayout.Button (" Editor Setup ", GUILayout.Height (25)))
foreach (var targ in targets)
if (targ as RayfireRigid != null)
{
(targ as RayfireRigid).EditorSetup();
SetDirty (targ as RayfireRigid);
}
if (GUILayout.Button ( "Reset Setup", GUILayout.Height (25)))
foreach (var targ in targets)
if (targ as RayfireRigid != null)
{
(targ as RayfireRigid).ResetSetup();
SetDirty (targ as RayfireRigid);
}
EditorGUILayout.EndHorizontal();
}
/// /////////////////////////////////////////////////////////
/// Cluster UI
/// /////////////////////////////////////////////////////////
void ClusterCollapseUI()
{
if (rigid.objectType == ObjectType.ConnectedCluster)
{
GUILayout.Label (" Collapse", EditorStyles.boldLabel);
GUILayout.BeginHorizontal();
GUILayout.Label ("By Area:", GUILayout.Width (55));
// Start check for slider change
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.cluster.areaCollapse = EditorGUILayout.Slider (rigid.clusterDemolition.cluster.areaCollapse,
rigid.clusterDemolition.cluster.minimumArea, rigid.clusterDemolition.cluster.maximumArea);
if (EditorGUI.EndChangeCheck() == true)
if (Application.isPlaying == true)
RFCollapse.AreaCollapse (rigid, rigid.clusterDemolition.cluster.areaCollapse);
EditorGUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label ("By Size:", GUILayout.Width (55));
// Start check for slider change
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.cluster.sizeCollapse = EditorGUILayout.Slider (rigid.clusterDemolition.cluster.sizeCollapse,
rigid.clusterDemolition.cluster.minimumSize, rigid.clusterDemolition.cluster.maximumSize);
if (EditorGUI.EndChangeCheck() == true)
if (Application.isPlaying == true)
RFCollapse.SizeCollapse (rigid, rigid.clusterDemolition.cluster.sizeCollapse);
EditorGUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label ("Random:", GUILayout.Width (55));
// Start check for slider change
EditorGUI.BeginChangeCheck();
rigid.clusterDemolition.cluster.randomCollapse = EditorGUILayout.IntSlider (rigid.clusterDemolition.cluster.randomCollapse, 0, 100);
if (EditorGUI.EndChangeCheck() == true)
RFCollapse.RandomCollapse (rigid, rigid.clusterDemolition.cluster.randomCollapse);
EditorGUILayout.EndHorizontal();
if (GUILayout.Button ("Start Collapse", GUILayout.Height (25)))
if (Application.isPlaying)
foreach (var targ in targets)
if (targ as RayfireRigid != null)
RFCollapse.StartCollapse (targ as RayfireRigid);
}
}
void ClusterPreviewUI(RayfireRigid scr)
{
if (rigid.objectType == ObjectType.ConnectedCluster)
{
GUILayout.BeginHorizontal();
// Show nodes
EditorGUI.BeginChangeCheck();
scr.clusterDemolition.cn = GUILayout.Toggle (scr.clusterDemolition.cn, "Show Connections", "Button", GUILayout.Height (22));
scr.clusterDemolition.nd = GUILayout.Toggle (scr.clusterDemolition.nd, " Show Nodes ", "Button", GUILayout.Height (22));
if (EditorGUI.EndChangeCheck())
{
foreach (Object targ in targets)
if (targ as RayfireRigid != null)
{
(targ as RayfireRigid).clusterDemolition.cn = rigid.clusterDemolition.cn;
(targ as RayfireRigid).clusterDemolition.nd = rigid.clusterDemolition.nd;
SetDirty (targ as RayfireRigid);
}
SceneView.RepaintAll();
}
EditorGUILayout.EndHorizontal();
}
}
/// /////////////////////////////////////////////////////////
/// Draw
/// /////////////////////////////////////////////////////////
[DrawGizmo (GizmoType.Selected | GizmoType.NonSelected | GizmoType.Pickable)]
static void DrawGizmosSelected (RayfireRigid targ, GizmoType gizmoType)
{
// Missing shards
if (RFCluster.IntegrityCheck (targ.clusterDemolition.cluster) == false)
Debug.Log (rfRig + targ.name + misShards, targ.gameObject);
ClusterDraw (targ);
}
// CLuster connection and nodes viewport preview
static void ClusterDraw(RayfireRigid targ)
{
if (targ.objectType == ObjectType.ConnectedCluster)
{
// Damage style
damageStyle.fontSize = 15;
damageStyle.normal.textColor = Color.red;
if (targ.clusterDemolition.cluster != null && targ.clusterDemolition.cluster.shards.Count > 0)
{
// Reinit connections
if (targ.clusterDemolition.cluster.initialized == false)
RFCluster.InitCluster (targ, targ.clusterDemolition.cluster);
// Draw
for (int i = 0; i < targ.clusterDemolition.cluster.shards.Count; i++)
{
if (targ.clusterDemolition.cluster.shards[i].tm != null)
{
// Damage
if (targ.damage.shr == true)
{
if (targ.clusterDemolition.cluster.shards[i].dm > 0)
{
Vector3 pos = targ.clusterDemolition.cluster.shards[i].tm.position;
Handles.Label (pos, targ.clusterDemolition.cluster.shards[i].dm.ToString ("F1"), damageStyle);
}
}
// Set color
if (targ.clusterDemolition.cluster.shards[i].uny == false)
{
Gizmos.color = targ.clusterDemolition.cluster.shards[i].nIds.Count > 0
? Color.blue
: Color.gray;
}
else
Gizmos.color = targ.clusterDemolition.cluster.shards[i].act == true ? Color.magenta : Color.red;
// Nodes
if (targ.clusterDemolition.nd == true)
Gizmos.DrawWireSphere (targ.clusterDemolition.cluster.shards[i].tm.position, targ.clusterDemolition.cluster.shards[i].sz / 12f);
// Connections
if (targ.clusterDemolition.cn == true)
if (targ.clusterDemolition.cluster.shards[i].neibShards != null)
for (int j = 0; j < targ.clusterDemolition.cluster.shards[i].neibShards.Count; j++)
if (targ.clusterDemolition.cluster.shards[i].neibShards[j].tm != null)
Gizmos.DrawLine (targ.clusterDemolition.cluster.shards[i].tm.position, targ.clusterDemolition.cluster.shards[i].neibShards[j].tm.position);
}
}
}
}
}
/// /////////////////////////////////////////////////////////
/// Common
/// /////////////////////////////////////////////////////////
void SetDirty (RayfireRigid scr)
{
if (Application.isPlaying == false)
{
EditorUtility.SetDirty (scr);
EditorSceneManager.MarkSceneDirty (scr.gameObject.scene);
SceneView.RepaintAll();
}
}
void SetFoldoutPref (ref bool val, string pref, GUIContent caption, bool state)
{
EditorGUI.BeginChangeCheck();
val = EditorGUILayout.Foldout (val, caption, state);
if (EditorGUI.EndChangeCheck() == true)
EditorPrefs.SetBool (pref, val);
}
}
}